Dungeon Sprint DCSS version 0.16-a0-3880-g9314259 (console) character file. 38 Hector the Covered (level 3, -2/36 HPs) Began as a Deep Dwarf Fighter on Feb 1, 2015. Splashed by a jelly's acid (9 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:42 (69 turns). Hector the Covered (Deep Dwarf Fighter) Turns: 69, Time: 00:00:42 Health: -2/36 AC: 2 Str: 19 XL: 3 Next: 25% Magic: 3/3 EV: 8 Int: 8 God: Gold: 0 SH: 10 Dex: 13 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Clarity . b - +0 scale mail rNeg . . . SustAb . c - +0 shield rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: corroded equipment, non-regenerating, not resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Magical devices d - a wand of heal wounds (5) Scrolls l - a scroll of blinking Potions e - a potion of might g - a potion of curing i - a potion of haste j - 2 potions of magic k - a potion of berserk rage Comestibles f - a bread ration m - a chunk of flesh Skills: + Level 4.1 Fighting + Level 3.1 Axes + Level 5.1 Armour + Level 1.3 Dodging + Level 4.7 Shields You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History The bat hits you but does no damage. The bat misses you. You barely miss the bat. The bat is heavily wounded. The bat hits you but does no damage. You block the bat's attack. You slash the bat! You kill the bat! You hit the jelly. The acid corrodes your equipment! The jelly is moderately wounded. You hear a slurping noise. The jelly hits you. You are splashed with acid! The acid burns! The jelly hits you. You are splashed with acid! The acid burns! * * * LOW HITPOINT WARNING * * * Your shield and scale mail prevent you from hitting the jelly. You block the jelly's attack. You hit the jelly. The jelly is lightly wounded. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! The acid burns! You die... * ▓.▓ *,▓.▓ , ▓.▓ ▓)▓ * , ▓.▓ ▓.▓ * ,▓.▓ , ▓.▓ * ▓@▓ , * ▓J▓ * ▓S▓ * ▓.▓ * , ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see a jelly and an adder. Vanquished Creatures A gnoll shaman (D) 3 bats (D) 2 goblins (D) A hobgoblin (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Hector, the Deep Dwarf Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 16 | D | Reached skill level 4 in Armour 28 | D | Noticed a gnoll shaman 28 | D | Noticed a jelly 51 | D | Killed a gnoll shaman 51 | D | Reached skill level 5 in Armour 51 | D | Reached skill level 1 in Dodging 51 | D | Reached XP level 2. HP: 20/30 MP: 2/2 51 | D | Reached XP level 3. HP: 24/36 MP: 3/3 69 | D | Splashed by a jelly's acid Action || total -------------------------++------- Melee: War axe || 55 Use: Potion || 1