Dungeon Sprint DCSS version 0.20-a0-268-gb6bde61 (webtiles) character file. 0 Harvester the Shield-Bearer (level 1, -3/14 HPs) Began as a Gargoyle Fighter on Dec 8, 2016. Was an Initiate of Uskayaw. Slain by a merfolk ... wielding a +0 battleaxe of electrocution (17 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:40 (96 turns). Harvester the Shield-Bearer (Gargoyle Fighter) Turns: 96, Time: 00:00:41 Health: -3/14 AC: 28 Str: 31 XL: 1 Next: 0% Magic: 1/1 EV: 0 Int: 8 God: Uskayaw [......] Gold: 0 SH: 28 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . L - +9 sword of Zonguldrok {reap} rCold . . . Gourm . J - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rNeg + + . Faith . K - +18 shield of the Gong {rElec rN+ MR+ EV-5} rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ++... NoTele + (no boots) Stlth .......... NoCast + (no amulet) E - +6 ring of strength D - +6 ring of strength @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Renounce Religion You were in the Dungeon. You worshipped Uskayaw. Uskayaw was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword L - the +9 sword of Zonguldrok (weapon) {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Armour b - a +0 scale mail c - a +0 shield J - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. K - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery y - a +6 ring of dexterity A - a +6 ring of dexterity B - a +6 ring of intelligence C - a +6 ring of intelligence D - a +6 ring of strength (left hand) E - a +6 ring of strength (right hand) Wands F - a wand of disintegration (7/24) G - a wand of iceblast (5/15) H - a wand of lightning (5/15) I - a wand of acid (5/15) Scrolls k - 4 scrolls of blinking q - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility Comestibles f - 5 bread rations x - 42 fruits z - 4 meat rations Skills: + Level 3.2 Fighting * Level 1.7 Long Blades + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Your surroundings seem different! Welcome to arena 1. 2 merfolk come into view. The merfolk shouts! x2 The merfolk unwields an uncursed trident. The merfolk drops an uncursed trident. The merfolk picks up a +0 war axe of electrocution. The merfolk wields a +0 war axe of electrocution. You hear the crackle of electricity. The merfolk unwields an uncursed enchanted trident. The merfolk drops an uncursed enchanted trident. The merfolk picks up a +0 battleaxe of electrocution. The merfolk wields a +0 battleaxe of electrocution. You hear the crackle of electricity. Found an uncursed trident and an uncursed enchanted trident. There are no items here. You slash the merfolk! The merfolk is lightly wounded. The merfolk hits you with a +0 battleaxe of electrocution! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).).▓ ▓..mm.▓ ▓..@..▓ ▓.....▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Harvester the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 82 | D | Became a worshipper of Uskayaw the Reveler 94 | D | Entered arena 1. 94 | D | Noticed a merfolk 94 | D | Noticed a merfolk 96 | D | Slain by a merfolk Vault maps used: D: sprint_v Action || total -------------------------++------- Melee: Double sword || 1