Dungeon Crawl Stone Soup version 0.16.1-18-g436b03c (webtiles) character file. 2 Hamsamwich the Magician (level 1, 14/15 HPs) Began as a Deep Dwarf Wizard on May 4, 2015. Got out of the dungeon alive. The game lasted 00:01:42 (63 turns). Hamsamwich the Magician (Deep Dwarf Wizard) Turns: 63, Time: 00:01:42 Health: 14/15 AC: 2 Str: 10 XL: 1 Next: 33% Magic: 2/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Magical devices d - a wand of heal wounds (5) Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles f - a bread ration Skills: + Level 2.2 Dodging + Level 2.6 Stealth + Level 2.7 Spellcasting + Level 0.8 Conjurations Level 0.8 Summonings Level 1.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) The magic dart hits the bat. You kill the bat! Welcome back, Hamsamwich the Deep Dwarf Wizard. Press ? for a list of commands and other information. Unknown command. Why would you want to do that? Why would you want to do that? You see here a ring mail. Why would you want to do that? There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! There are no items here. There are no items here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * , * * #.. #.. * , , *# #######.# , ......#.....#.# , #..# #.(.[.§§..## * #..# #.#..≈≈≈≈..####.. , ,..# #.#.≈≈§§≈≈......≈ ≈ , ,,,..# #.#.§§@>≈≈......≈ #.# #.#.≈≈§§.§......≈≈ ≈ * #.# #.#..≈≈§§§.......≈ #.#####.###.#....§[..##.#... #.............###.#### # #.#####.#####†###.# * #.# ##...## , #.# ##.## , ** * #.#** #.#*, , , * There were no monsters in sight! Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Hamsamwich, the Deep Dwarf Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 63 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 5