Dungeon Crawl Stone Soup version 0.24-a0-280-g7cec4da (webtiles) character file. Game seed: 10564942249908955704 0 HallandMoats the Magician (level 1, 13/13 HPs) Began as a Mummy Wanderer on May 12, 2019. Safely got out of the dungeon. The game lasted 00:00:07 (1 turns). HallandMoats the Magician (Mummy Wanderer) Turns: 1, Time: 00:00:07 Health: 13/13 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/5 levels left rFire x . . SeeInvis . a - +0 club rCold + . . Gourm . (no shield) rNeg + + + Faith . d - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Scrolls b - a scroll of teleportation Skills: + Level 1.0 Throwing + Level 1.0 Stealth + Level 2.6 Spellcasting Level 1.0 Conjurations Level 1.0 Fire Magic Level 1.0 Ice Magic Level 2.4 Air Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Shock Conj/Air #... 12% 1 N/A Magic Dart Conj #... 16% 1 N/A Blink Tloc N/A 34% 2 N/A Call Imp Summ #....... 34% 2 N/A Slow Hex #....... 34% 2 N/A Mephitic Cloud Conj/Pois/Air #....... 41% 3 N/A Conjure Flame Conj/Fire #....... 43% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, HallandMoats the Mummy Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a leather armour. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of teleportation, a +0 robe; and the following spells available to memorise: Shock, Magic Dart, Blink, Call Imp, Slow, Mephitic Cloud, Conjure Flame. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ##.[### #.....### #........ ##...... #....# #.@.# #...# ##...# ##...# ##... #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HallandMoats the Mummy Wanderer began the quest for the | Orb. 0 | D:1 | HallandMoats set off with the following items: a +0 club, a | scroll of teleportation, a +0 robe; and the following | spells available to memorise: Shock, Magic Dart, Blink, | Call Imp, Slow, Mephitic Cloud, Conjure Flame 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Safely got out of the dungeon. Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms, minmay_misc_feat_rugged Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------