Dungeon Crawl Stone Soup version 0.22.0-6-g71bd7aa (webtiles) character file. 0 HallandMoats the Skirmisher (level 1, -2/18 HPs) Began as a Formicid Abyssal Knight on Aug 14, 2018. Was a Follower of Lugonu. Slain by a white imp (3 damage) ... on level 1 of the Abyss. The game lasted 00:00:08 (59 turns). HallandMoats the Skirmisher (Formicid Abyssal Knight) Turns: 59, Time: 00:00:09 Health: -2/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls d - 3 scrolls of remove curse {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting * Level 2.0 Axes + Level 2.1 Armour * Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The white imp hits you. The white imp freezes you. You barely miss the white imp. The white imp is heavily wounded. The white imp hits you. The white imp freezes you. You closely miss the white imp. The white imp is heavily wounded. The white imp barely misses you. You closely miss the white imp. The white imp is heavily wounded. The white imp hits you. The white imp freezes you. * * * LOW HITPOINT WARNING * * * You hit the white imp. The white imp is almost dead. The white imp hits you but does no damage. You barely miss the white imp. The white imp is almost dead. The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. You die... ##.. ....# ..##.#.... #. ##.####.##... .......#..# .#... ..# ...#....## # # #....#.# #.# . ##..#..##.## . ..#.5@...# . #.###...### #.#..##.# .. ..#.# ## ##..#... .. .##.. # #. .#.. . You could see a white imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | HallandMoats the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 59 | Abyss:1 | Slain by a white imp Action || total -------------------------++------- Melee: Hand axe || 6 Armor: Leather armour || 1 Dodge: Dodged || 1