Dungeon Crawl Stone Soup version 0.23-a0-78-gc252fe1 (webtiles) character file. 20 HallandMoats the Sneak (level 2, 16/16 HPs) Began as a Vine Stalker Monk on Aug 10, 2018. Got out of the dungeon alive. The game lasted 00:01:10 (1136 turns). HallandMoats the Sneak (Vine Stalker Monk) Turns: 1136, Time: 00:01:12 Health: 16/16 AC: 2 Str: 13 XL: 2 Next: 79% Magic: 3/3 EV: 13 Int: 10 God: Gold: 93 SH: 0 Dex: 16 Spells: 1/1 levels left rFire . . . SeeInvis . f - -2 dagger (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You escaped. You were hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons a - a +0 short sword f - a cursed -2 dagger (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of blinking {unknown} g - a scroll of noise {unknown} h - a scroll of enchant armour {unknown} i - 3 scrolls of identify {unknown} j - 2 scrolls of remove curse {unknown} k - a scroll of teleportation {unknown} Potions d - a potion of ambrosia {unknown} l - a potion of agility {unknown} Comestibles c - 2 rations Skills: * Level 3.0 Fighting + Level 2.8 Short Blades + Level 0.3 Armour + Level 2.5 Dodging * Level 3.0 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History You now have 83 gold pieces (gained 9). You now have 93 gold pieces (gained 10). l - a lumpy yellow potion All of the chunks of flesh in your inventory have rotted away. Done exploring. Done exploring. Done exploring. Done exploring. Things that are here: an enchanted dagger; 4 stones f - an enchanted dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! f - a cursed -2 dagger (weapon) You are feeling hungry. You see here 4 stones. You can't go up here! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.#......#.##.# #..#..# #.....#######.# ######..#..# ####..###....### #..........# # #.##........## #.##.....#.# ######..........#####.##.......# ....#............##..........#### #####............##.#...........# # #.....####....##.#####.##.##.# ####...### ###.@##.# ##.##.##.# ...#..## #####.####...#.##.# .###...### ###..............##.# )# #.....####.....####...#...##.# .# ##............## ##...#...##.# .# #............# #..#####....# .# ##.......)..## #....#...#### .######........## #.##.#.### ......###....### #.##...# There were no monsters in sight! Vanquished Creatures An ooze (D:1) A leopard gecko (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 3 kobolds (D:1) 3 bats (D:1) A frilled lizard (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HallandMoats the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 308 | D:1 | Reached XP level 2. HP: 10/16 MP: 3/3 1136 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_loop Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | 3 | 3.0 Short Blades | | 2.8 Armour | | 0.3 Dodging | | 2.5 Action || total -------------------------++------- Melee: Short sword || 48 Bite || 11 Stab: Sleeping || 2 Armor: Robe || 13 Dodge: Dodged || 36 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count G = Total turns spent on level A B C D E F +---------+---------+-------+---------+---------+------- Total | 29 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 29 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+-------