Dungeon Crawl Stone Soup version 0.24-a0-280-g7cec4da (webtiles) character file. Game seed: 4758379153877480940 120456 Gunnerkreig the Thaumaturge (level 16, -14/119 HPs) Began as an Octopode Wizard on May 16, 2019. Was the Champion of Vehumet. Demolished by an alligator snapping turtle (46 damage) ... on level 4 of the Shoals. The game lasted 02:50:26 (39436 turns). Gunnerkreig the Thaumaturge (Octopode Wizard) Turns: 39436, Time: 02:50:28 Health: -14/119 AC: 10 Str: 13 XL: 16 Next: 82% Magic: 6/34 EV: 21 Int: 28 God: Vehumet [******] Gold: 2146 SH: 21 Dex: 11 Spells: 8/44 levels left rFire . . . SeeInvis . a - +8 scimitar (flame) rCold + . . Gourm . X - +5 shield {AC+3} rNeg . . . Faith . B - +2 hat "Ehysinue" {Str+2} rPois + Spirit . Z - +4 amulet of reflection rElec . Reflect + A - ring of protection from magic rCorr . Harm . p - ring of protection from magic MR +++++ j - +3 ring of evasion Stlth ++++++.... d - ring of protection from magic HPRegen 0.29/turn C - +4 ring of protection MPRegen 0.24/turn I - +5 ring of slaying w - ring "Ypen" {+Blink Int+4 Stlth+} o - ring of Bymimi {rPois rC+ MR+ Str+2} @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, repulsion field 1, camouflage 1, robust 1, gelatinous body 1 a: Renounce Religion, Evoke Blink You were on level 4 of the Shoals. You worshipped Vehumet. Vehumet was exalted by your worship. You were not hungry. You visited 5 branches of the dungeon, and saw 27 of its levels. You also visited: Gauntlet. You collected 4579 gold pieces. You spent 2433 gold pieces at shops. Inventory: Hand Weapons a - a +8 scimitar of flaming (weapon) x - the +3 spear "Lisoe" {pain, rC+++} (You took it off a minotaur in a Gauntlet) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It renders you almost immune to cold. Missiles v - 13 silver javelins (quivered) G - 3 throwing nets Armour B - the +2 hat "Ehysinue" (worn) {Str+2} (You found it in a Gauntlet) It affects your strength (+2). X - a +5 shield of protection (worn) Jewellery d - a ring of protection from magic (on tentacle) g - an uncursed ring of positive energy j - a +3 ring of evasion (on tentacle) k - the ring of Ymamom {rF- rC+ Int+4 SInv Stlth+} (You acquired it on level 1 of the Orcish Mines) [ring of protection from cold] It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. It makes you more stealthy. o - the ring of Bymimi (on tentacle) {rPois rC+ MR+ Str+2} (You acquired it on level 11 of the Dungeon) [ring of poison resistance] It affects your strength (+2). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. p - a ring of protection from magic (right tentacle) w - the ring "Ypen" (on tentacle) {+Blink Int+4 Stlth+} (You acquired it on level 11 of the Dungeon) [ring of stealth] It affects your intelligence (+4). It lets you blink. It makes you more stealthy. A - a ring of protection from magic (left tentacle) C - a +4 ring of protection (on tentacle) I - a +5 ring of slaying (on tentacle) T - an uncursed ring of see invisible Y - an uncursed ring of wizardry Z - a +4 amulet of reflection (around mantle) Wands y - a wand of digging (3) D - a wand of disintegration (13) K - a wand of acid (20) M - a wand of clouds (2) O - a wand of enslavement (8) S - a wand of iceblast (7) Scrolls b - 8 scrolls of fog f - 2 scrolls of holy word r - 2 scrolls of blinking t - 12 scrolls of teleportation E - a scroll of amnesia N - 2 scrolls of remove curse P - 7 scrolls of identify Q - 2 scrolls of fear R - a scroll of magic mapping U - 2 scrolls of enchant weapon Potions e - 3 potions of ambrosia i - 3 potions of heal wounds l - 11 potions of curing m - 2 potions of might n - 2 potions of invisibility q - 8 potions of cancellation s - 2 potions of agility u - 3 potions of resistance z - 2 potions of magic F - 3 potions of lignification H - 3 potions of flight L - 4 potions of haste Miscellaneous h - a lightning rod (4/4) J - 2 boxes of beasts W - a phial of floods Comestibles c - 32 rations Skills: - Level 10.0 Fighting - Level 5.0 Long Blades - Level 8.0 Dodging - Level 10.0 Stealth - Level 12.0 Shields + Level 14.8 Spellcasting + Level 9.5 Conjurations - Level 5.0 Charms Level 3.1 Summonings - Level 2.3 Necromancy - Level 2.0 Translocations - Level 6.1 Fire Magic - Level 3.0 Air Magic * Level 8.2 Earth Magic - Level 1.1 Poison Magic - Level 5.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Conjure Flame Conj/Fire ######.. 1% 3 None c - Mephitic Cloud Conj/Pois/Air #####... 1% 3 None d - Sticky Flame Conj/Fire ######.. 1% 4 None f - Shock Conj/Air #### 1% 1 None g - Fireball Conj/Fire ######.... 1% 5 None r - Bolt of Magma Conj/Fire/Erth ######.... 1% 5 None s - Regeneration Chrm/Necr #####..... 2% 3 None t - Throw Icicle Conj/Ice #####... 1% 4 None v - Iskenderun's Battles Conj/Chrm ######.. 1% 5 None y - Blink Tloc N/A 2% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Freezing Cloud Conj/Ice/Air #####..... 24% 6 ####... Animate Skeleton Necr N/A 1% 1 None Flame Tongue Conj/Fire ##### 1% 1 None Freeze Ice ###. 1% 1 None Pain Necr #### 1% 1 None Summon Butterflies Summ #####... 1% 1 None Call Imp Summ #####... 1% 2 None Corpse Rot Necr N/A 1% 2 None Sublimation of Blood Necr ####...... 1% 2 None Swiftness Chrm/Air #####... 1% 2 None Throw Flame Conj/Fire ###### 1% 2 None Throw Frost Conj/Ice #####. 1% 2 None Ignite Poison Fire/Tmut/Pois ####.... 1% 3 None Inner Flame Hex/Fire #####... 1% 3 None Static Discharge Conj/Air ######.. 1% 3 None Poisonous Vapours Pois/Air ####.. 2% 2 None Airstrike Air #####..... 2% 4 None Bolt of Draining Conj/Necr ######.... 2% 5 None Lightning Bolt Conj/Air ######.... 2% 5 None Call Canine Familiar Summ #####... 3% 3 None Ozocubu's Armour Chrm/Ice ####.... 3% 3 None Venom Bolt Conj/Pois ######.... 3% 5 None Vampiric Draining Necr ####...... 4% 3 None Iron Shot Conj/Erth ######.... 4% 6 ####... Slow Hex ###..... 5% 2 None Bolt of Fire Conj/Fire ######.... 6% 6 ####... Summon Lightning Spire Summ/Air #####... 10% 4 None Conjure Ball Lightning Conj/Air ######.... 11% 6 ####... Animate Dead Necr N/A 14% 4 None Orb of Destruction Conj ######.... 16% 7 #####.. Summon Ice Beast Ice/Summ ####.... 19% 4 None Excruciating Wounds Chrm/Necr #####..... 22% 5 None Yara's Violent Unravell Hex/Tmut ###....... 24% 5 None Cause Fear Hex ###....... 34% 4 None Agony Necr ####.... 36% 5 None Dispel Undead Necr ####.... 36% 5 None Silence Hex/Air ####...... 45% 5 None Summon Mana Viper Hex/Summ ####.... 45% 5 None Spellforged Servitor Conj/Summ ######.... 45% 7 #####.. Deflect Missiles Chrm/Air #####..... 71% 6 ####... Ring of Flames Chrm/Fire ######.... 97% 7 #####.. Ignition Fire ######.... 98% 8 ####### Summon Hydra Summ #####..... 100% 7 #####.. Discord Hex ###....... 100% 8 ####### Shatter Erth ######.... 100% 9 ####### Tornado Air #####..... 100% 9 ####### Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:7 Lair (6/6) D:8 Shoals (4/4) Lair:2 Spider (0/4) Lair:4 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14 Altars: Ashenzari Cheibriados Fedhas Gozag Kikubaaqudgha Makhleb Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Zin Shops: D:5 ? D:7 ! D:11 ? Orc:2 =*[} Annotations: D:5 gold need dig D:8 - D:9 +5 shortbow Lair:1 - Lair:4 CRAZY ghost with two mut pots, Lenossia's ghost, journeyman MiBe Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are surrounded by a mild repulsion field. (EV +2) You are robust. (+10% HP) Message History The fireball explodes! The fireball engulfs the alligator snapping turtle! The alligator snapping turtle is severely wounded. Your battlesphere fires! The barrage of energy hits the alligator snapping turtle. The alligator snapping turtle is severely wounded. You block the alligator snapping turtle's attack. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle Aim: an alligator snapping turtle (flame, severely wounded) The shard of ice hits the alligator snapping turtle! The alligator snapping turtle is severely wounded. Your battlesphere fires! The barrage of energy hits the alligator snapping turtle but does no damage. The alligator snapping turtle is severely wounded. The alligator snapping turtle is engulfed in blazing flames. The alligator snapping turtle bites you from afar!!! You die... ..≈≈≈≈≈≈≈≈...≈≈≈≈≈≈ ...≈≈≈≈≈≈≈≈...≈≈≈≈≈≈ .......≈≈......≈≈≈≈≈≈ .......≈≈.......≈..≈≈≈≈≈ .......≈≈........≈.≈≈≈≈≈ (......≈≈≈≈≈....≈≈≈≈≈≈≈≈ ........(..≈.....≈≈..≈≈≈ ......*..(......≈≈..≈≈≈≈ .......@.§§§.#.......≈≈≈ .........t§☼§§...≈P.≈≈≈≈ ........§..§§..≈≈≈(..P≈. ..........§§)§.≈≈≈...... .....≈≈≈≈≈.§§§.≈≈...≈... ..≈≈≈≈≈≈≈≈≈?§§§......