Dungeon Crawl Stone Soup version 0.23-a0-322-g02c3efa (webtiles) character file. 0 Gospel the Conjurer (level 1, 1/13 HPs) Began as a Barachi Conjurer on Oct 16, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:01:16 (32 turns). Gospel the Conjurer (Barachi Conjurer) Turns: 32, Time: 00:01:17 Health: 1/13 AC: 2 Str: 9 XL: 1 Next: 10% Magic: 1/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: can't hop, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.2 Spellcasting - Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 5% 2 ###.... Dazzling Spray Conj/Hex #..... 26% 3 ###.... Iskenderun's Mystic Bla Conj ##...... 34% 4 #####.. Force Lance Conj/Tloc #....... 65% 4 #####.. Fulminant Prism Conj/Hex #......... 65% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History A frilled lizard and 2 jackals come into view. The jackal barks! x2; The frilled lizard hisses angrily. A jackal comes into view. You hear a bark! Found a twisted iron ring and 24 sling bullets. The jackal barks! The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hear a shout! A kobold comes into view. The kobold shouts! The jackal closely misses you. The kobold throws a stone. The stone hits you but does no damage. The jackal closely misses you. You see here a stone. The kobold throws a stone. The stone barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You see here a stone. You aren't carrying any scrolls. Are you sure you want to abandon this character and quit the game? (Confirm #...g.# #.#.# #hh# #.#h# #.##.# ####h##### #h.lhl..=# #(##h###.# # #@# #.# ... ##... ...## ..K. ...# ##.## #.# You could see a leopard gecko, 6 jackals, a hobgoblin, a kobold and a frilled lizard. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gospel the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 32 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_tiny_d, xom_teletrap_fun Action || total -------------------------++------- Melee: Unarmed || 16 Cast: Magic Dart || 4 Abil: Hop || 1 Armor: Robe || 8 Dodge: Dodged || 21 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------