Crash caused by signal #13: Broken pipe Version: Dungeon Crawl Stone Soup 0.22-a0-456-g11ed031 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-11ed031617 -name Gospel -rc /dgldir/rcfiles/crawl-git/Gospel.rc -macro /dgldir/rcfiles/crawl-git/Gospel.macro -morgue /dgldir/morgue/Gospel/ -webtiles-socket /crawl-master/webserver/sockets/Gospel:2018-06-08.01:14:45.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-git-11ed031617(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5d9663]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-11ed031617(_Z13do_crash_dumpv+0x419) [0x5e1069]: do_crash_dump() /usr/games/crawl-git-11ed031617(_Z20crash_signal_handleri+0x9c) [0x5d98ec]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f5aaf89a4c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f5aaf949100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f5aaf8dd313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7f5aaf8dd1da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7f5aaf8ddc8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7f5aaf8b1016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7f5aaf8abc1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7f5aaf96b8cb]: /usr/games/crawl-git-11ed031617(_Z3endibPKcz+0x219) [0x67c289]: end(int, bool, char const*, ...) /usr/games/crawl-git-11ed031617(_Z10game_ended9game_exitRKSs+0xe5) [0x67c4a5]: game_ended(game_exit, std::string const&) /usr/games/crawl-git-11ed031617(_Z9save_gamebPKc+0x65e) [0x69a16e]: save_game(bool, char const*) /usr/games/crawl-git-11ed031617() [0xbd190f] /usr/games/crawl-git-11ed031617(main+0x635) [0xbd59e5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f5aaf88576d]: /usr/games/crawl-git-11ed031617() [0x53b5f9] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jun 6 2018 at 03:11:39 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-11ed031617/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-11ed031617/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-11ed031617/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = passages, absdepth0 = 8 Level vaults: layout_gridville nicolae_overflow_hidden_temple lair_entry_dummy orc_0_dummy basic_altar uniq_erolcha Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You shoot a stone. The stone hits the large slime creature! The stone freezes the large slime creature. The large slime creature is almost dead. The large slime creature is engulfed in blazing flames. You kill the large slime creature! Vehumet accepts your kill. You feel your dexterity returning. You start resting. HP restored. You start resting. Magic restored. f - 103 stones (gained 3) f - 105 stones (gained 2) z - a wand of flame (23) f - 106 stones (gained 1) Found a ration. You see here a ration. f - 107 stones (gained 1) f - 108 stones (gained 1) f - 109 stones (gained 1) f - 110 stones (gained 1) f - 111 stones (gained 1) Items here: )) ÷÷ a short sword x2; an orc skeleton x2 C - a wand of enslavement (12) f - 114 stones (gained 3) f - 115 stones (gained 1) Things that are here: a war axe; a chain mail f - 116 stones (gained 1) You see here a mace. f - 117 stones (gained 1) z - a wand of flame (40) (gained 17 charges) An ice beast comes into view. Found a long silver wand. An ice beast is nearby! An ice beast is nearby! An ice beast is nearby! Firing (i - inventory) f - 117 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (hasn't noticed you) You shoot a stone. The stone hits the ice beast but does no damage. Firing (i - inventory) f - 116 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast You shoot a stone. The stone barely misses the ice beast. Firing (i - inventory) f - 115 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast You shoot a stone. The stone hits the ice beast! The ice beast is moderately wounded. Firing (i - inventory) f - 114 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded) You shoot a stone. The stone hits the ice beast but does no damage. The ice beast is moderately wounded. Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you but does no damage. The searing ray hits the ice beast. You kill the ice beast! Vehumet accepts your kill. You finish channeling your searing ray. Memorise Stone Arrow, consuming 3 spell levels and leaving 7? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'h'. This spell is slightly dangerous to cast. Memorise Lightning Bolt, consuming 5 spell levels and leaving 2? You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'i'. You start resting. Magic restored. f - 114 stones (gained 1) f - 115 stones (gained 1) D - a wand of random effects (28) Found a stone staircase leading down. A worker ant comes into view. The worker ant twitches its antennae in your direction. Found 13 gold pieces. A worker ant is nearby! A worker ant is nearby! A worker ant is nearby! Firing (i - inventory) f - 115 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant You shoot a stone. The stone hits the worker ant. The stone freezes the worker ant. The worker ant is lightly wounded. Firing (i - inventory) f - 114 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (lightly wounded) You shoot a stone. The stone completely misses the worker ant. Firing (i - inventory) f - 113 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (lightly wounded) You shoot a stone. The stone hits the worker ant. The stone freezes the worker ant. The worker ant is moderately wounded. Firing (i - inventory) f - 112 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (moderately wounded) You shoot a stone. The stone barely misses the worker ant. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (moderately wounded) The ball explodes into a vile cloud! The stinking cloud engulfs the worker ant. The worker ant is moderately wounded. The stinking cloud engulfs you! You hear a croak. The worker ant is engulfed in noxious fumes. The worker ant appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (noxious fumes, moderately wounded, confused) The magic dart hits the worker ant. The worker ant is severely wounded. The worker ant is engulfed in noxious fumes. The worker ant appears confused. The worker ant is engulfed in noxious fumes. The worker ant appears confused. You block the worker ant's attack. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (noxious fumes, severely wounded, confused) The magic dart hits the worker ant. The worker ant is almost dead. The worker ant is engulfed in noxious fumes. The worker ant appears confused. You kill the worker ant! Vehumet accepts your kill. No target in view! No target in view! f - 112 stones (gained 1) A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (hasn't noticed you) The magic dart hits the bullfrog. The bullfrog is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (moderately wounded) The magic dart hits the bullfrog. The bullfrog is severely wounded. Firing (i - inventory) f - 112 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (severely wounded) You shoot a stone. The stone barely misses the bullfrog. Firing (i - inventory) f - 111 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (severely wounded) You shoot a stone. The stone hits the bullfrog. The stone freezes the bullfrog. You kill the bullfrog! Vehumet accepts your kill. Your Fire Magic skill increases to level 5! You have reached level 12! Your experience leads to an increase in your attributes! Your base attributes are Str 11, Int 21, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. Uppercase letters only, please. You feel clever. f - 111 stones (gained 1) You now have 64 gold pieces (gained 13). f - 113 stones (gained 2) f - 114 stones (gained 1) You see here a bullfrog corpse. You see here a worker ant corpse. f - 115 stones (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! An ice beast is nearby! An ice beast is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (hasn't noticed you) The magic dart hits the ice beast. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded) The magic dart hits the ice beast. The ice beast is moderately wounded. Firing (i - inventory) f - 115 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded) You shoot a stone. The stone hits the ice beast. The ice beast is severely wounded. Firing (i - inventory) f - 114 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded) You shoot a stone. The stone closely misses the ice beast. Firing (i - inventory) f - 113 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded) You shoot a stone. The stone barely misses the ice beast. Firing (i - inventory) f - 112 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded) You shoot a stone. The stone hits the ice beast but does no damage. The ice beast is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded) The magic dart hits the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you. You resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded) The magic dart hits the ice beast. The ice beast is almost dead. The ice beast completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead) The magic dart hits the ice beast. You kill the ice beast! Vehumet accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. f - 112 stones (gained 1) Found a robe and 2 puce potions. Found a stone staircase leading up. f - 113 stones (gained 1) f - 115 stones (gained 2) HP restored. You open the door. There is an open door here. l - 9 scrolls of teleportation (gained 1) There is an open door here. A bullfrog skeleton comes into view. A bullfrog skeleton is nearby! A bullfrog skeleton is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog skeleton Aim: a bullfrog skeleton The magic dart hits the bullfrog skeleton. The bullfrog skeleton is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (lightly damaged) The magic dart hits the bullfrog skeleton. The bullfrog skeleton is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (moderately damaged) The magic dart hits the bullfrog skeleton. The bullfrog skeleton is heavily damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (heavily damaged) The magic dart hits the bullfrog skeleton. The bullfrog skeleton is heavily damaged. The bullfrog skeleton closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (heavily damaged) The magic dart hits the bullfrog skeleton. The bullfrog skeleton is severely damaged. The bullfrog skeleton hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (severely damaged) The magic dart hits the bullfrog skeleton. The bullfrog skeleton is almost destroyed. The bullfrog skeleton hits you. Firing (i - inventory) f - 115 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (almost destroyed) You shoot a stone. The stone hits the bullfrog skeleton. You destroy the bullfrog skeleton! Vehumet accepts your kill. Search for what [Enter for "veh", or ? for help]? robe f - 115 stones (gained 1) Found an escape hatch in the floor. A bullfrog comes into view. The bullfrog croaks. Firing (i - inventory) f - 115 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog You shoot a stone. The stone hits the bullfrog! The stone freezes the bullfrog. The bullfrog is heavily wounded. Firing (i - inventory) f - 114 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (heavily wounded) You shoot a stone. The stone hits the bullfrog. The stone freezes the bullfrog. The bullfrog is severely wounded. Firing (i - inventory) f - 113 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (severely wounded) You shoot a stone. The stone hits the bullfrog. The stone freezes the bullfrog. The bullfrog is severely wounded. Firing (i - inventory) f - 112 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (severely wounded) You shoot a stone. The stone hits the bullfrog. The stone freezes the bullfrog. The bullfrog is almost dead. The bullfrog misses you. The bullfrog barely misses you. Firing (i - inventory) f - 111 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (almost dead) You shoot a stone. The stone hits the bullfrog. The bullfrog seems to slow down. The stone freezes the bullfrog. You kill the bullfrog! Vehumet accepts your kill. No target in view! f - 112 stones (gained 2) You see here a bullfrog corpse. f - 113 stones (gained 1) Magic restored. f - 114 stones (gained 1) You hear a distant slurping noise. f - 115 stones (gained 1) You open the door. Found a stone staircase leading down. There is an open door here. HP restored. m - 15 scrolls of remove curse (gained 1) You hear a distant slurping noise. You open the gate. Found 3 tomahawks. There is an open gate here. Found 11 bolts. You open the door. 3 centaurs come into view. The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shouts! Found 5 gold pieces. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur The ball explodes into a vile cloud! The stinking cloud engulfs the centaur. A komodo dragon comes into view. The centaur wields a glowing shortbow. It is covered in frost. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you. The centaur is engulfed in noxious fumes. The centaur appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (noxious fumes, lightly wounded, confused) The stone arrow hits the centaur. The centaur is severely wounded. The komodo dragon hisses angrily. The centaur shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the centaur. The centaur shoots an arrow. The arrow completely misses you. The centaur is engulfed in noxious fumes. The centaur appears confused. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (severely wounded, confused) The stone arrow hits the centaur. You kill the centaur! Vehumet accepts your kill. The centaur shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the centaur. The centaur is engulfed in noxious fumes. The centaur appears confused. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! The centaur shoots an arrow. The arrow hits you! The komodo dragon hisses menacingly. The centaur shoots an arrow. The arrow completely misses you. Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the centaur. The centaur is lightly wounded. The stinking cloud engulfs the centaur. The centaur is heavily wounded. The centaur is engulfed in noxious fumes. The centaur appears confused. Unknown command. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a shortbow of freezing (noxious fumes, lightly wounded, confused) The stone arrow hits the centaur. You kill the centaur! Vehumet accepts your kill. Your Fighting skill increases to level 5! The centaur is engulfed in noxious fumes. The komodo dragon is engulfed in blazing flames. The centaur is engulfed in noxious fumes. The centaur appears confused. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (moderately wounded) The ball explodes into a vile cloud! The stinking cloud engulfs the komodo dragon. The komodo dragon is moderately wounded. The stinking cloud engulfs you! You hear an angry hiss. The komodo dragon is engulfed in noxious fumes. The komodo dragon barely misses you. The komodo dragon is engulfed in noxious fumes. The komodo dragon appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (noxious fumes, moderately wounded, confused) The spray of energy hits the komodo dragon. The komodo dragon is heavily wounded. The komodo dragon is dazzled. The komodo dragon is engulfed in noxious fumes. The centaur is engulfed in noxious fumes. The centaur appears confused. Casting: Dazzling Spray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (moderately wounded, confused, blind) The stone arrow hits the komodo dragon. The komodo dragon is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (noxious fumes, almost dead, confused, blind) The stone arrow hits the komodo dragon. You kill the komodo dragon! Vehumet accepts your kill. You feel your dexterity returning. An adder comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a shortbow of freezing (lightly wounded, confused) The stone arrow hits the centaur. The centaur is severely wounded. Firing (i - inventory) f - 115 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You shoot a stone. The stone misses the adder. Firing (i - inventory) f - 114 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You shoot a stone. The stone barely misses the adder. Firing (i - inventory) f - 113 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You shoot a stone. The stone barely misses the centaur. Firing (i - inventory) f - 112 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a shortbow of freezing (severely wounded, confused) You shoot a stone. The stone barely misses the adder. You block the adder's attack. Firing (i - inventory) f - 111 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You shoot a stone. The stone hits the adder! The stone freezes the adder. The adder is almost dead. The adder bites you. Firing (i - inventory) f - 110 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You shoot a stone. The stone misses the adder. The adder completely misses you. The adder barely misses you. Firing (i - inventory) f - 109 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You shoot a stone. The stone barely misses the adder. You block the adder's attack. Firing (i - inventory) f - 108 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You shoot a stone. The stone closely misses the adder. The adder closely misses you. The adder misses you. Firing (i - inventory) f - 107 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You shoot a stone. The stone hits the adder. The stone freezes the adder. You kill the adder! Vehumet accepts your kill. No target in view! No target in view! No target in view! You see here 4 arrows. Firing (i - inventory) f - 106 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a shortbow of freezing (severely wounded, confused) You shoot a stone. The stone hits the centaur. The stone freezes the centaur. The centaur is almost dead. Firing (i - inventory) f - 105 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a shortbow of freezing (almost dead, confused) You shoot a stone. The stone hits the centaur! The stone freezes the centaur. You kill the centaur! Vehumet accepts your kill. There is an open door here. Things that are here: a shortbow; 21 arrows No target in view! You now have 69 gold pieces (gained 5). Things that are here: a shortbow; 9 arrows; a centaur corpse f - 105 stones (gained 1) Things that are here: a shortbow of freezing; 13 arrows You see here an arrow. f - 106 stones (gained 1) You now have 84 gold pieces (gained 15). There is an open door here. Things that are here: a shortbow; 21 arrows You see here 4 arrows. f - 108 stones (gained 2) You see here an adder corpse. f - 113 stones (gained 5) Found a stone staircase leading down. f - 114 stones (gained 1) A jelly comes into view. A jelly is nearby! A jelly is nearby! A jelly is nearby! A jelly is nearby! A jelly is nearby! A jelly is nearby! Firing (i - inventory) f - 114 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (hasn't noticed you) You shoot a stone. The jelly quivers. The stone hits the jelly! The stone freezes the jelly. The jelly is heavily wounded. Firing (i - inventory) f - 113 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded) You shoot a stone. The stone hits the jelly. The stone freezes the jelly. The jelly is severely wounded. Firing (i - inventory) f - 112 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded) You shoot a stone. The stone hits the jelly. The stone freezes the jelly. The jelly is almost dead. Firing (i - inventory) f - 111 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (almost dead) You shoot a stone. The stone hits the jelly! The stone freezes the jelly. You kill the jelly! Vehumet accepts your kill. No target in view! f - 111 stones (gained 1) f - 112 stones (gained 1) f - 113 stones (gained 1) E - a scroll of identify A crimson imp comes into view. The crimson imp shouts! The crimson imp blinks! A crimson imp is nearby! A crimson imp is nearby! A crimson imp is nearby! A crimson imp is nearby! Firing (i - inventory) f - 113 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp You shoot a stone. The stone barely misses the crimson imp. Firing (i - inventory) f - 112 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp You shoot a stone. The stone hits the crimson imp. The stone freezes the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you. Firing (i - inventory) f - 111 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (moderately wounded) You shoot a stone. The stone barely misses the crimson imp. The crimson imp closely misses you. Firing (i - inventory) f - 110 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (moderately wounded) You shoot a stone. The stone closely misses the crimson imp. The crimson imp hits you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (moderately wounded) The magic dart hits the crimson imp. The crimson imp is severely wounded. The crimson imp misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (severely wounded) The magic dart hits the crimson imp. The crimson imp is severely wounded. The crimson imp hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (severely wounded) The magic dart hits the crimson imp. The crimson imp is severely wounded. The crimson imp completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (severely wounded) The magic dart hits the crimson imp. The crimson imp is severely wounded. The crimson imp barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (severely wounded) The magic dart hits the crimson imp. The crimson imp is almost dead. The crimson imp blinks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (severely wounded) The magic dart hits the crimson imp. The crimson imp is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (almost dead) The magic dart hits the crimson imp. You kill the crimson imp! Vehumet accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) f - 110 stones (gained 1) f - 111 stones (gained 1) f - 113 stones (gained 2) An orc comes into view. It is wielding an enchanted dagger. The orc shouts! An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding an enchanted dagger The magic dart hits the orc. The orc is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding an enchanted dagger (moderately wounded) The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: an enchanted dagger; an orc corpse F - a scroll of enchant armour A cyclops comes into view. The cyclops shouts! A cyclops is nearby! A cyclops is nearby! A cyclops is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - you Okay, then. Casting: Fulminant Prism (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The cyclops throws a large rock. The large rock hits you!! You see here a large rock. The cyclops throws a large rock. The large rock misses you. Casting: Fulminant Prism (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops The spray of energy hits the cyclops. The cyclops is lightly wounded. The cyclops is dazzled. Casting: Dazzling Spray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - cyclops The ball explodes into a vile cloud! The stinking cloud engulfs the cyclops. The cyclops is lightly wounded. The cyclops is engulfed in noxious fumes. The cyclops appears confused. Unknown command. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The cyclops is engulfed in noxious fumes. The cyclops appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops (noxious fumes, lightly wounded, confused, blind) The stone arrow hits the cyclops. The cyclops is moderately wounded. The cyclops is engulfed in noxious fumes. The cyclops appears confused. The cyclops laughs crazily. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops (moderately wounded, confused, blind) The stone arrow hits the cyclops. The cyclops is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops (heavily wounded, confused, blind) The stone arrow hits the cyclops. The cyclops is severely wounded. The cyclops is no longer blind. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops (severely wounded, confused) You miscast Stone Arrow. You are very lightly contaminated with residual magic. Sand pours from your hands. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops (severely wounded, confused) The stone arrow hits the cyclops. The cyclops is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops (almost dead, confused) The stone arrow hits the cyclops. The cyclops is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops (almost dead, confused) The stone arrow hits the cyclops. You kill the cyclops! Vehumet accepts your kill. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You open the door. Found a ring mail. There is an open door here. Magic restored. You see here a ring mail. A gargoyle comes into view. It is wielding a morningstar. You see here 9 gold pieces. A gargoyle is nearby! A gargoyle is nearby! Found 12 stones. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a morningstar The stone arrow hits the gargoyle. The gargoyle is heavily damaged. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a morningstar (heavily damaged) The stone arrow hits the gargoyle. The gargoyle is almost destroyed. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a morningstar (almost destroyed) The stone arrow hits the gargoyle. You destroy the gargoyle! Vehumet accepts your kill. You feel your dexterity returning. You now have 93 gold pieces (gained 9). E - 2 scrolls of identify (gained 1) G - an iron ring f - 125 stones (gained 12) You open the large door. There is a large open door here. You open the door. There is an open door here. You see here an adder skeleton. You see here 3 tomahawks. You see here 11 bolts. You now have 108 gold pieces (gained 15). You now have 128 gold pieces (gained 20). You open the door. There is an open door here. Found an escape hatch in the ceiling. u - a wand of acid (18) (gained 9 charges) There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. An adder comes into view. The adder hisses angrily. An adder is nearby! An adder is nearby! An adder is nearby! An adder is nearby! There is an open door here. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The stone arrow hits the adder. You kill the adder! Vehumet accepts your kill. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here an adder corpse. You open the large door. There is a large open door here. You open the door. There is an open door here. Found a stone staircase leading up. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:9 @ (x,y), ? - help) You see here a robe. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a club; a halberd You see here a flail. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: 14 arrows; a shortbow Things that are here: a glowing robe; a giant spiked club H - a glowing robe As you read the scroll of identify, it crumbles to dust. H - a +0 robe of resistance As you read the scroll of identify, it crumbles to dust. G - a +4 ring of evasion Okay, then. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.22-a0-456-g11ed031 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_READ repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Gospel] Species: Mummy Job: Wizard HP: 86/86; mods: 0/0 MP: 34/34; mod: 0 Stats: 11 (11) 22 (22) 9 (10) Position: (12, 19), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 5 | 861 | 111/300 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | X | 0 | 0 | 2 | 323 | 111/212 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 5 | 1404 | 344/424 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 33 | 9 | 1908 | 318/389 Conjurations | X | 0 | 0 | 11 | 4978 | 99/1060 Hexes | X | 0 | 0 | 2 | 180 | 2/178 Charms | | 0 | 0 | 0 | 0 | 0/70 Summonings | | 0 | 0 | 0 | 51 | 51/70 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 2 | 212 | 0/212 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 1 | 33 | 5 | 1205 | 145/424 Ice Magic | | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 3 | 454 | 30/283 Earth Magic | X | 1 | 33 | 0 | 0 | 0/70 Poison Magic | X | 0 | 0 | 3 | 448 | 24/283 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 879 #13: 751 #23: 19247 #24: 334996530 #27: 23967 #49: 1326 #59: 1 #61: 19 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 1 (innate) unbreathing: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #4: +4 hunting sling of freezing eq slot #1, inv slot #9: +2 cloak eq slot #2, inv slot #3: +0 hat of the Swamp {rF+} eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #7: ring of magical power eq slot #8, inv slot #22: ring of protection from cold eq slot #9, inv slot #26: +5 amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...###..###...##....... #...###..########.....†. #..............##...###. #..............##...###. #...............'....#.. #...............#(...#.. #...............#....#.. #################....#.. #...##.@.##....##....#.. #..............########' #........<....[##..(###. #.....................#. #.....................#. #...##..###....##.!...#. #...##..###....##'###### #..............##....### #...............'......# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>