Crash caused by signal #13: Broken pipe Version: Dungeon Crawl Stone Soup 0.22-a0-470-g522be1c Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-522be1ca40 -name Getoffmy -rc /dgldir/rcfiles/crawl-git/Getoffmy.rc -macro /dgldir/rcfiles/crawl-git/Getoffmy.macro -morgue /dgldir/morgue/Getoffmy/ -webtiles-socket /crawl-master/webserver/sockets/Getoffmy:2018-06-14.00:37:32.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-git-522be1ca40(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5d9693]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-522be1ca40(_Z13do_crash_dumpv+0x419) [0x5e1099]: do_crash_dump() /usr/games/crawl-git-522be1ca40(_Z20crash_signal_handleri+0x9c) [0x5d991c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f64141a84c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f6414257100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f64141eb313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7f64141eb1da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7f64141ebc8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7f64141bf016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7f64141b9c1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7f64142798cb]: /usr/games/crawl-git-522be1ca40(_Z3endibPKcz+0x219) [0x67c339]: end(int, bool, char const*, ...) /usr/games/crawl-git-522be1ca40(_Z10game_ended9game_exitRKSs+0xe5) [0x67c555]: game_ended(game_exit, std::string const&) /usr/games/crawl-git-522be1ca40(_Z9save_gamebPKc+0x65e) [0x69a21e]: save_game(bool, char const*) /usr/games/crawl-git-522be1ca40() [0xbd21a0] /usr/games/crawl-git-522be1ca40(main+0x635) [0xbd5fd5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f641419376d]: /usr/games/crawl-git-522be1ca40() [0x53b629] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jun 13 2018 at 10:49:34 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-522be1ca40/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-522be1ca40/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-522be1ca40/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = corridors, absdepth0 = 0 Level vaults: minmay_arrival_floating_metal layout_loops_ring Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (8, 56): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Getoffmy the Merfolk Skald. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! There is an open door here. Your legs become a tail as you enter the water. c - a scroll labeled ASMOGIOKHLA Your legs become a tail as you enter the water. A bat comes into view. Found 8 gold pieces and a short sword. Unknown command. You see here 8 gold pieces. Attack whom? Press: ? - help, Dir - move target cursor, f - bat Aim: a bat (resting) You reach to attack! The helpless bat fails to defend itself. You hit the bat. You kill the bat! No target in view! You now have 8 gold pieces. Unknown command. d - 2 rations (gained 1) A goblin comes into view. A goblin is nearby! A goblin is nearby! You closely miss the goblin. The goblin completely misses you. You hit the goblin. The goblin is moderately wounded. The goblin hits you. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you. You closely miss the goblin. The goblin is moderately wounded. You barely miss the goblin. The goblin is moderately wounded. The goblin completely misses you. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you. You barely miss the goblin. The goblin is moderately wounded. The goblin barely misses you. You hit the goblin but do no damage. The goblin barely misses you. You barely miss the goblin. The goblin closely misses you. You hit the goblin but do no damage. The goblin barely misses you. You hit the goblin. The goblin is severely wounded. The goblin hits you. You closely miss the goblin. The goblin is severely wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You see here a goblin corpse. You butcher the goblin corpse. f - 3 chunks of flesh e - a viscous emerald potion You start resting. HP restored. You start waiting. All of the chunks of flesh in your inventory have rotted away. Done waiting. Unknown command. Found a robe. f - a lumpy brown potion You now have 14 gold pieces (gained 6). A goblin comes into view. The goblin shouts! A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! Casting: Infusion (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You barely miss the goblin. The goblin hits you but does no damage. You hit the goblin! You kill the goblin! No target in view! No target in view! You start resting. Your magical infusion is running out. You are no longer magically infusing your attacks. Magic restored. Found 19 bolts. Found a robe. Found a stone staircase leading down. You see here a robe. You now have 19 gold pieces (gained 5). You now have 23 gold pieces (gained 4). g - a garnet ring You now have 32 gold pieces (gained 9). Found 9 arrows. You now have 50 gold pieces (gained 18). You see here 9 arrows. Found a stone staircase leading down. A dart slug comes into view. The dart slug launches a dart at you. The slug dart hits you! Attack whom? Press: ? - help, Dir - move target cursor, f - dart slug Aim: a dart slug (clinging) You reach to attack! You hit the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart hits you! Attack whom? Press: ? - help, Dir - move target cursor, f/p - dart slug Aim: a dart slug (moderately wounded, clinging) You reach to attack! You hit the dart slug. The dart slug is almost dead. You hit the dart slug. You kill the dart slug! You have reached level 2! You start resting. HP restored. You butcher the dart slug corpse. h - 2 chunks of flesh Found a mace. Found a stone staircase leading down. There is a stone staircase leading down here. All of the chunks of flesh in your inventory have rotted away. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! Attack whom? Press: ? - help, Dir - move target cursor, f - dart slug Aim: a dart slug (clinging) You reach to attack! You hit the dart slug but do no damage. Attack whom? Press: ? - help, Dir - move target cursor, f/p - dart slug Aim: a dart slug (clinging) You reach to attack! You hit the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - dart slug Aim: a dart slug (heavily wounded, clinging) You reach to attack! You hit the dart slug. The dart slug is severely wounded. You hit the dart slug but do no damage. The dart slug is severely wounded. You barely miss the dart slug. The dart slug is severely wounded. The dart slug barely misses you. Your leather armour prevents you from hitting the dart slug. The dart slug is severely wounded. The dart slug misses you. You hit the dart slug. The dart slug is almost dead. You hit the dart slug but do no damage. The dart slug is almost dead. The dart slug bites you. You hit the dart slug. You kill the dart slug! No target in view! Found 15 stones. Found a leather armour. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. You see here a mace. h - a scroll labeled ESIETOSARE A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! You barely miss the frilled lizard. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! You butcher the frilled lizard corpse. i - a chunk of flesh You see here a frilled lizard skeleton. x2 You see here a leather armour. You see here a short sword. You see here a short sword. Your legs become a tail as you enter the water. You open the door. Found an escape hatch in the floor. Your legs become a tail as you enter the water. As you open the large door, it creaks loudly! Found two escape hatches in the floor. You open the large door. Found an escape hatch in the floor. Found an escape hatch in the floor. There is a large open door here. Your legs become a tail as you enter the water. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. You see here a robe. There is a stone staircase leading down here. Search for what [? for help]? . Unknown command. You climb downwards. You found a teleport trap! Found a scroll labeled PYROSHR TETAI and 26 arrows. There is a stone staircase leading up here. Memorise Song of Slaying, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. An adder comes into view. A hobgoblin comes into view. Found a scroll labeled ESIETOSARE. You see here a scroll labeled PYROSHR TETAI. There are monsters nearby! There are monsters nearby! j - a scroll labeled PYROSHR TETAI The hobgoblin shouts! The adder hisses angrily. Casting: Infusion (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You start singing a song of slaying. There is a stone staircase leading up here. Attack whom? Press: ? - help, Dir - move target cursor, f - adder Aim: an adder You reach to attack! You completely miss the adder. You closely miss the adder. The adder closely misses you. You hit the adder but do no damage. The adder bites you. You miss the adder. The adder bites you. x2 You are poisoned. The adder poisons you! You hit the adder but do no damage. You feel sick. The adder closely misses you. You miss the adder. The adder misses you. The hobgoblin barely misses you. You completely miss the adder. You feel sick. The adder barely misses you. The hobgoblin closely misses you. The adder bites you. The hobgoblin closely misses you. You climb upwards. You feel sick. There is a stone staircase leading down here. The adder bites you. You feel sick. Casting: Song of Slaying (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The adder bites you but does no damage. The adder bites you. You are lethally poisoned! The adder poisons you! You hit the adder. The adder is lightly wounded. You feel sick. The adder bites you but does no damage. You completely miss the adder. The adder is lightly wounded. The adder barely misses you. You hit the adder. The adder is severely wounded. You feel sick. The adder misses you. You barely miss the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of heal wounds. You feel much better. Your magical infusion is running out. Your song is almost over. You feel sick. The adder closely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is severely wounded. The adder bites you. You are more poisoned. The adder poisons you! You closely miss the adder. The adder is severely wounded. You feel sick. The adder closely misses you. You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You miss the adder. The adder is severely wounded. You feel sick. The adder misses you. You miss the adder. The adder is severely wounded. You feel sick. The adder bites you. The adder closely misses you. You hit the adder. You kill the adder! Your Polearms skill increases to level 4! You are no longer magically infusing your attacks. Your song has ended. You feel sick. You hit the hobgoblin. The hobgoblin is heavily wounded. You feel sick. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! You feel sick. Things that are here: a hobgoblin corpse; an adder corpse Butcher a hobgoblin corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the hobgoblin corpse. You stop butchering the corpse. You feel sick. You butcher the adder corpse. You feel sick. Things that are here: 3 chunks of flesh; a hobgoblin skeleton; a chunk of flesh There is a lethal amount of poison in your body! You feel sick. Casting: Infusion (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. It was a potion of lignification. You turn into a tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. You start resting. You feel sick. x5 Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You feel sick. x4 You are no longer poisoned. You start resting. Your transformation is almost over. You start resting. Magic restored. You start resting. You feel less wooden. Your +0 leather armour unmelds from your body. You start resting. HP restored. You start waiting. You are feeling hungry. You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. h - 2 scrolls labeled ESIETOSARE (gained 1) Found an escape hatch in the ceiling. No target in view! A worm and a kobold come into view. There are monsters nearby! Unknown command. The kobold shouts! Attack whom? Press: ? - help, Dir - move target cursor, f - kobold Aim: a kobold, wielding a hand axe You reach to attack! You barely miss the kobold. You hit the kobold but do no damage. The kobold barely misses you. You hit the kobold but do no damage. The kobold hits you but does no damage. You hit the kobold but do no damage. You hit the kobold. The kobold is severely wounded. The kobold hits you with a hand axe. You hit the kobold. You kill the kobold! Attack whom? Press: ? - help, Dir - move target cursor, f - worm Aim: a worm You reach to attack! You hit the worm. The worm is lightly wounded. Attack whom? Press: ? - help, Dir - move target cursor, f/p - worm Aim: a worm (lightly wounded) You reach to attack! You barely miss the worm. The worm is lightly wounded. You hit the worm but do no damage. You hit the worm. The worm is moderately wounded. The worm misses you. You hit the worm. The worm is moderately wounded. You hit the worm but do no damage. The worm is moderately wounded. The worm bites you. You barely miss the worm. The worm is moderately wounded. The worm bites you! You are too injured to fight recklessly! You are too injured to fight recklessly! A jackal comes into view. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. You are feeling very hungry. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.22-a0-470-g522be1c Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_REST repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Getoffmy] Species: Merfolk Job: Skald HP: 12/23; mods: 0/0 MP: 5/5; mod: 0 Stats: 11 (11) 12 (12) 13 (13) Position: (12, 30), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 25 | 2 | 204 | 78/126 Short Blades | | 0 | 0 | 0 | 0 | 0/35 Long Blades | | 0 | 0 | 0 | 0 | 0/42 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 2 | 50 | 4 | 259 | 9/125 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 51 | 51/84 Dodging | X | 0 | 0 | 2 | 151 | 62/89 Stealth | X | 0 | 0 | 0 | 0 | 0/35 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 2 | 179 | 1/178 Conjurations | | 0 | 0 | 0 | 0 | 0/70 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | X | 1 | 25 | 3 | 353 | 101/168 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/29 Fire Magic | | 0 | 0 | 0 | 0 | 0/84 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/70 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 50 #27: 31 #49: 80 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 spear eq slot #6, inv slot #1: +0 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...........#.# #.###########.# #.# ####.######## #.# #............ #.# #.##.....[... #.# #.##.######## #.# ######.##.# # #.# #......##.# #.###@.....##.# #..........##รท####### #####......##.......# #......########.# ##.........####.# #..##.#.....##.# #..##.#.....##.# #[.##.......##.## #..#........##... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>