Dungeon Crawl Stone Soup version 0.19-a0-1195-ge0bab27 (webtiles) character file. 0 Gelly3 the Charmwright (level 1, 2/16 HPs) Began as a Merfolk Skald on Aug 19, 2016. Got out of the dungeon alive. The game lasted 00:00:23 (27 turns). Gelly3 the Charmwright (Merfolk Skald) Turns: 27, Time: 00:00:24 Health: 2/16 AC: 3 Str: 12 XL: 1 Next: 10% Magic: 3/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: change form in water, swift swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Comestibles d - a bread ration Skills: - Level 2.1 Fighting + Level 2.2 Long Blades - Level 0.6 Armour - Level 1.3 Dodging - Level 2.0 Spellcasting - Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Gelly3 tha Merfolk Skald. Will ye be tha 'un ta retrieve tha fabulous Orb o' Zot from tha depths? Press ? fer a list o' commands an' othar information. Found a staircase leadin' outta tha dungeon. As ye op'n tha door, it creaks loudly! Ye hear a shout! x3 A kobold comes inta view. A kobold be nearby! Thar be an op'n door 'ere. A hobgoblin comes inta view. It be wieldin' a club. Tha kobold throws a stone. Tha stone hits ye but does nay damage. Ye see 'ere a stone. A bat comes inta view. Tha kobold throws a stone. Tha stone barely misses ye. Tha kobold hits ye. Ye hit tha kobold but do nay damage. Tha kobold hits ye but does nay damage. Tha kobold hits ye. Ye be too injured ta fight recklessly! Ye be too injured ta fight recklessly! Ye be too injured ta fight recklessly! Ye closely miss tha kobold. Tha kobold closely misses ye. A kobold comes inta view. It be wieldin' a dagger. Ye hit tha kobold but do nay damage. Tha kobold hits ye but does nay damage. Yer leathar armour prevents ye from hittin' tha kobold. Tha kobold hits ye. Ye miss tha kobold. Tha kobold hits ye. Unknown command. Ye barely miss tha kobold. Tha kobold hits ye. * * * LOW HITPOINT WARNIN' * * * Tha kobold hits ye but does nay damage. Ye hit tha kobold. Tha kobold be moderately wounded. Tha kobold closely misses ye. Press: ? - help, v - describe, . - travel 'ere: a kobold (moderately wounded) Tha floor. Ye hit tha kobold. Ye kill tha kobold! Ye closely miss tha hobgoblin. Tha hobgoblin hits ye wit' a club. * * * LOW HITPOINT WARNIN' * * * A rat comes inta view. Ye see 'ere a stone. Thar be an op'n door 'ere. Thar be a staircase leadin' outta tha dungeon 'ere. Be ye sure ye want ta leave tha Dungeon? 'tis will make ye lose tha game! Tha hobgoblin barely misses ye. Ye riposte. Ye barely miss tha hobgoblin. Ye haf 'scaped! ###### #######.#8.# #..........# #8..8..8...# +.........@# #8..8..8.g.# #......(K..# ######.#8.# #'#### #(# #.# #.# #r# You could see a hobgoblin and a kobold. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gelly3 the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 14 | D:1 | HP: 3/16 [kobold (2)] 17 | D:1 | HP: 1/16 [hobgoblin/club (2)] 27 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: elethiomel_arrival_quiet Action || total -------------------------++------- Melee: Falchion || 10 Armor: Leather armour || 3 Dodge: Dodged || 4 Vault maps used: D:1: elethiomel_arrival_quiet Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 3.0 | 33.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 3.0 | 33.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------