Dungeon Crawl Stone Soup version 0.18.1-6-gd335043 (webtiles) character file. 2 Ganima the Ruffian (level 1, 0/14 HPs) Began as a Gargoyle Monk on May 15, 2016. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (83 turns). Ganima the Ruffian (Gargoyle Monk) Turns: 83, Time: 00:00:40 Health: 0/14 AC: 4 Str: 14 XL: 1 Next: 40% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} c - a scroll of random uselessness {unknown} Comestibles X - a bread ration {@e1} Skills: + Level 3.5 Fighting - Level 2.4 Dodging - Level 2.1 Stealth - Level 4.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History No target in view!!! No target in view!!! b - a scroll labeled JOWEYDD XISHRU A rat comes into view! A rat is nearby!!! The helpless rat fails to defend itself! You beat the rat into a bloody pulp! You annihilate the rat!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! No target in view!!! c - a scroll labeled ZEPYMIHUNE A jackal comes into view! The jackal barks!!! Health restored: 14 A jackal comes into view! x2 The jackal barks!!! The jackal closely misses you! You pulverise the jackal! The jackal barely misses you! You miss the jackal! The jackal barely misses you! A jackal comes into view! The jackal barks!!! You pulverise the jackal but do no damage! The jackal bites you but does no damage! The jackal moves out of view! You squash the jackal like an ant! The jackal bites you but does no damage! You barely miss the jackal! The jackal closely misses you! You pummel the jackal but do no damage! The jackal bites you! You take 1 damage, and have 13/14 hp! You miss the jackal! The jackal barely misses you! A goblin comes into view! You closely miss the jackal! The jackal bites you! The jackal closely misses you! You take 1 damage, and have 12/14 hp! You closely miss the jackal! The goblin shouts!!! You pulverise the jackal! The jackal barely misses you! x2 You squash the jackal like an ant! The jackal bites you! x2 You take 3 damage, and have 9/14 hp! MASSIVE DAMAGE!!!!!! You closely miss the jackal! The jackal closely misses you! The jackal barely misses you! The jackal completely misses you! The jackal bites you! You take 1 damage, and have 8/14 hp! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! You are too injured to fight recklessly!!! The jackal bites you but does no damage! You barely miss the jackal! You closely miss the jackal! The jackal bites you! You take 1 damage, and have 7/14 hp! You pulverise the jackal! The jackal bites you but does no damage! x2 You miss the jackal! The jackal bites you but does no damage! The jackal bites you! You take 2 damage, and have 5/14 hp! You closely miss the jackal! The jackal barely misses you! The jackal bites you but does no damage! x2 The jackal bites you! * * * don't die * * * You take 2 damage, and have 3/14 hp! The goblin hits you but does no damage! The jackal bites you! * * * don't die * * * The jackal bites you! rip ................####...# .........#.#..#..#...### .........#...###..[### ....#..###.h######## #........## ####..##h.####### #g#.h........# #..#.hhg....... #...#.@........# #...##........... .................. ....###..........# ##... #..........# ............ ............ ........... You could see 4 jackals and a goblin. Vanquished Creatures A bat (D:1) A giant newt (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Ganima the Gargoyle Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 80 | D:1 | HP: 3/14 [jackal (2)] 83 | D:1 | HP: 1/14 [jackal (2)] 83 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 31 Stab: Sleeping || 1 Armor: Robe || 19 Dodge: Dodged || 25 Vault maps used: D:1: scummos_arrival_simple_fountains, grunt_decor_clamped, dk_noncrumbling_4, minivault_27, solitary_fountain Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 4.1 | 145.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 4.1 | 145.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------