Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 4968281252495256214, levelgen mode: deterministic 7 Gadrel the Vexing (level 2, -3/16 HPs) Began as a Gargoyle Arcane Marksman on June 1, 2020. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:21 (840 turns). Gadrel the Vexing (Gargoyle Arcane Marksman) Turns: 840, Time: 00:01:22 Health: -3/16 AC: 7 Str: 13 XL: 2 Next: 0% Magic: 1/3 EV: 10 Int: 13 God: Gold: 62 SH: 0 Dex: 10 Spells: 2/3 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . c - +0 ring mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow b - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Missiles d - 19 bolts Armour c - a +0 ring mail (worn) (You found it on level 1 of the Dungeon) Scrolls h - a scroll of amnesia {unknown} i - a scroll of immolation {unknown} k - a scroll of fear {unknown} Potions e - a potion of lignification {unknown} g - a potion of haste {unknown} j - a potion of resistance {unknown} l - a potion of might {unknown} Comestibles f - 2 rations Skills: + Level 1.4 Fighting + Level 2.2 Crossbows + Level 1.8 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 21% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 30% 2 ###.... Inner Flame Hex/Fire #....... 71% 3 ####... Portal Projectile Hex/Tloc #..... 71% 3 ####... Cause Fear Hex #......... 90% 4 #####.. Leda's Liquefaction Hex/Erth #......... 98% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You now have 34 gold pieces (gained 9). You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A kobold comes into view. The kobold shouts! There is an open door here. Firing (i - inventory) d - 19 bolts (quivered) Aim: a kobold You shoot a bolt. The bolt hits the kobold. You kill the kobold! d - 19 bolts (gained 1) j - a silvery potion You open the door. There is an open door here. You now have 43 gold pieces (gained 9). k - a scroll labeled XARETHROT YKLYL You now have 56 gold pieces (gained 13). You now have 62 gold pieces (gained 6). You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You see here 13 sling bullets. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! A hobgoblin is nearby! Firing (i - inventory) d - 19 bolts (quivered) Aim: a hobgoblin, wielding a +0 club You shoot a bolt. The bolt barely misses the hobgoblin. Firing (i - inventory) d - 18 bolts (quivered) Aim: a hobgoblin, wielding a +0 club You shoot a bolt. The bolt hits the hobgoblin! You kill the hobgoblin! You have reached level 2! Health restored: 16; MP restored: 3 l - a fuming yellow potion d - 18 bolts (gained 1) You see here a +0 club. d - 19 bolts (gained 1) There is an open door here. There is an open door here. Done exploring. Search for what [? for help]? . (D) Dungeon Where to? (? - help) You see here a +0 robe. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. There is a stone staircase leading up here. An adder comes into view. Unknown command. b - a +0 dagger (weapon) Your ring mail prevents you from hitting the adder. The adder bites you but does no damage. x2 You hit the adder. The adder closely misses you. You miss the adder. The adder completely misses you. You hit the adder. The adder barely misses you. You barely miss the adder. The adder bites you. A jackal comes into view. The adder bites you. You take 6 damage, and have 10/16 hp. MASSIVE DAMAGE!! The adder bites you. You take 4 damage, and have 6/16 hp. MASSIVE DAMAGE!! You closely miss the adder. The adder barely misses you. You miss the adder. The adder barely misses you. You barely miss the adder. The adder bites you but does no damage. x2 You hit the adder but do no damage. The adder closely misses you. Aim: an adder (heavily wounded, chance to defeat MR: 50%) You miscast Corona. You are very lightly contaminated with residual magic. Multicoloured lights dance before your eyes! The adder bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/16 hp. You now have 2/3 mp. Aim: an adder (heavily wounded, chance to defeat MR: 50%) The adder is outlined in light. The adder barely misses you. You now have 1/3 mp. You closely miss the adder. The adder barely misses you. The adder bites you but does no damage. You hit the adder. The adder closely misses you. You hit the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/16 hp. You closely miss the adder. The adder bites you. You die... ...h...........## ................. ...............# ..............# ..............# ..........# ..........# #.....S..# #.....@..# ######## #........# ....##.#########.### ###.##...........# #.#.##.########### ..#.##.# #.#.##.# #.#.##.# ..#.##.# You could see an adder. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) A kobold (D:1) 2 frilled lizards (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadrel the Gargoyle Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 633 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 835 | D:2 | HP: 4/16 [adder (2)] 839 | D:2 | HP: 1/16 [adder (3)] 840 | D:2 | Slain by an adder Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic D:2: layout_basic, first_ration Action || total -------------------------++------- Melee: Dagger || 16 Fire: Hand crossbow || 8 Cast: Corona || 1 Armor: Ring mail || 5 Dodge: Dodged || 12 Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic D:2: layout_basic, first_ration Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.0 | 0.0 | 91.0 | 407.5 Dungeon | 100.0 | 100.0 | 3.0 | 0.0 | 91.0 | 407.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------