Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 18232759968939462024, levelgen mode: deterministic 2 Gadrel the Vexing (level 1, 0/12 HPs) Began as a Gargoyle Arcane Marksman on May 29, 2020. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (195 turns). Gadrel the Vexing (Gargoyle Arcane Marksman) Turns: 195, Time: 00:01:14 Health: 0/12 AC: 5 Str: 13 XL: 1 Next: 30% Magic: 0/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . SeeInvis . b - +0 club rCold . . . Gourm . (no shield) rNeg + . . Faith . c - +0 leather armour rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow b - a +0 club (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles d - 16 bolts Armour c - a +0 leather armour (worn) (You found it on level 1 of the Dungeon) Comestibles f - a ration Skills: + Level 1.2 Fighting + Level 2.0 Crossbows + Level 1.6 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 12% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 19% 2 ###.... Inner Flame Hex/Fire #....... 52% 3 ####... Portal Projectile Hex/Tloc #..... 52% 3 ####... Cause Fear Hex #......... 75% 4 #####.. Leda's Liquefaction Hex/Erth #......... 90% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Firing (i - inventory) d - 20 bolts (quivered) Aim: a goblin, wielding a +0 club You shoot a bolt. The bolt barely misses the goblin. Firing (i - inventory) d - 19 bolts (quivered) Aim: a goblin, wielding a +0 club You shoot a bolt. The bolt closely misses the goblin. Firing (i - inventory) d - 18 bolts (quivered) Aim: a goblin, wielding a +0 club You shoot a bolt. The bolt closely misses the goblin. Firing (i - inventory) d - 17 bolts (quivered) Aim: a goblin, wielding a +0 club You shoot a bolt. The bolt closely misses the goblin. The goblin hits you with a +0 club. You take 1 damage, and have 11/12 hp. Firing (i - inventory) d - 16 bolts (quivered) Aim: a goblin, wielding a +0 club You shoot a bolt. The bolt hits the goblin. The goblin hits you with a +0 club. You take 1 damage, and have 10/12 hp. Firing (i - inventory) d - 15 bolts (quivered) Aim: a goblin, wielding a +0 club (moderately wounded) You shoot a bolt. The bolt closely misses the goblin. The goblin hits you with a +0 club. You take 1 damage, and have 9/12 hp. Aim: a goblin, wielding a +0 club (moderately wounded, chance to defeat MR: 59%) The goblin is outlined in light. The goblin hits you but does no damage. You now have 1/2 mp. Firing (i - inventory) d - 14 bolts (quivered) Aim: a goblin, wielding a +0 club (moderately wounded, softly glowing) You shoot a bolt. The bolt hits the goblin! You kill the goblin! d - 15 bolts (gained 2) There is an open door, spattered with blood here. You see here a +0 club. c - a +0 club c - a +0 club (weapon) Adjust to which letter? (? for menu, Esc to quit) b - a +0 club (weapon); c - a +0 leather armour (worn) a - a +0 hand crossbow (weapon) You start resting. Health restored: 12; MP restored: 2 d - 16 bolts (gained 1) d - 17 bolts (gained 1) d - 18 bolts (gained 1) You see here a short sword. You see here a short sword. You see here 6 javelins. A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! Aim: a hobgoblin (chance to defeat MR: 59%) The hobgoblin is outlined in light. You now have 1/2 mp. Firing (i - inventory) d - 18 bolts (quivered) Aim: a hobgoblin (softly glowing) You shoot a bolt. The bolt barely misses the hobgoblin. Firing (i - inventory) d - 17 bolts (quivered) Aim: a hobgoblin (softly glowing) You shoot a bolt. The bolt barely misses the hobgoblin. A goblin comes into view. The hobgoblin closely misses you. b - a +0 club (weapon) You hit the hobgoblin. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin barely misses you. x2 You hit the hobgoblin but do no damage. The hobgoblin hits you. You take 4 damage, and have 8/12 hp. MASSIVE DAMAGE!! You hit the hobgoblin but do no damage. The hobgoblin stops glowing. The hobgoblin closely misses you. Aim: a hobgoblin (moderately wounded, chance to defeat MR: 59%) The hobgoblin struggles to resist. The hobgoblin closely misses you. You now have 0/2 mp. You barely miss the hobgoblin. The hobgoblin barely misses you. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin closely misses you. Aim: a hobgoblin (heavily wounded, chance to defeat MR: 59%) The hobgoblin struggles to resist. The hobgoblin hits you but does no damage. You now have 0/2 mp. You closely miss the hobgoblin. The hobgoblin barely misses you. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin hits you. You take 3 damage, and have 5/12 hp. MASSIVE DAMAGE!! You barely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin closely misses you. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you. The hobgoblin closely misses you. You take 2 damage, and have 4/12 hp. Aim: a hobgoblin (heavily wounded, chance to defeat MR: 59%) The hobgoblin is outlined in light. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/12 hp. You now have 0/2 mp. You hit the hobgoblin but do no damage. The hobgoblin hits you. You die... #.#.##......###### #.#####.#.###.##......... #.........# #.########### #######.### #.# #.# #.# #.#####.# #.......# #######.# #@# #g# #g# .(. ... ..... #...# #^... You could see a hobgoblin and a goblin. Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadrel the Gargoyle Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 194 | D:1 | HP: 2/12 [hobgoblin (2)] 195 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_corners Action || total -------------------------++------- Melee: Club || 16 Fire: Hand crossbow || 11 Cast: Corona || 5 Armor: Leather armour || 5 Dodge: Dodged || 16 Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_corners Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 33.3 | 37.9 | 195.0 Dungeon | 100.0 | 100.0 | 0.0 | 33.3 | 37.9 | 195.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------