Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 16100120809966200991, levelgen mode: deterministic 79 Gadrel the Covered (level 3, -4/31 HPs) Began as a Demigod Fighter on Apr 19, 2020. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 3 of the Dungeon. The game lasted 00:05:08 (2400 turns). Gadrel the Covered (Demigod Fighter) Turns: 2400, Time: 00:05:08 Health: -4/31 AC: 8 Str: 21 XL: 3 Next: 97% Magic: 5/5 EV: 7 Int: 12 God: Gold: 209 SH: 9 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... n - +0 pair of boots Stlth .......... (no amulet) HPRegen 0.10/turn w - ring of attention (curse) MPRegen 0.09/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 209 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) n - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) Jewellery w - a cursed ring of attention (left hand) (You found it on level 3 of the Dungeon) Scrolls h - a scroll of magic mapping {unknown} i - 2 scrolls of remove curse {unknown} j - a scroll of fog k - 2 scrolls of blinking {unknown} r - a scroll of teleportation {unknown} s - a scroll of enchant weapon {unknown} t - a scroll of immolation {unknown} u - a scroll of fear {unknown} Potions d - 2 potions of might e - a potion of ambrosia g - a potion of lignification {!q} l - a potion of cancellation o - 2 potions of brilliance {unknown} p - a potion of flight q - a potion of curing v - a potion of agility {unknown} Comestibles f - 4 rations Skills: + Level 3.2 Fighting + Level 2.5 Maces & Flails + Level 3.2 Armour + Level 3.2 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History You throw a poisoned dart. The poisoned dart hits Sigmund. Sigmund is poisoned. Firing (i - inventory) No suitable missiles. Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (poisoned) You throw a poisoned dart. The poisoned dart hits Sigmund. Sigmund looks even sicker. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. Something hits you but does no damage. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. You block something's attack. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. Something hits you but does no damage. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. Something hits you. You take 2 damage, and have 44/46 hp. Okay, then. You hear some strange, mumbled words. Something tries to affect you, but you resist. A magic dart appears from out of thin air! The magic dart hits you but does no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you but does no damage. Something hits you but does no damage. Something hits you. You take 2 damage, and have 42/46 hp. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. Something hits you but does no damage. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you but does no damage. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. You block something's attack. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. Something hits you but does no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You take 6 damage, and have 37/46 hp. You block something's attack. Your transformation is almost over. You block something's attack. Something hits you but does no damage. Something hits you but does no damage. You block something's attack. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. Something hits you. You take 1 damage, and have 38/46 hp. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. You feel less wooden. Your +0 pair of boots unmelds from your body. Your +0 scale mail unmelds from your body. You block something's attack. You now have 25/31 hp. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. Something hits you but does no damage. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. Firing (i - inventory) No suitable missiles. You throw a poisoned dart. You hear some strange, mumbled words. You are confused. Something hits you. You take 2 damage, and have 24/31 hp. You see here a club. Something hits you but does no damage. You feel less confused. A puff of flame appears from out of thin air! The puff of flame hits you! You take 10 damage, and have 15/31 hp. MASSIVE DAMAGE!! A puff of flame appears from out of thin air! The puff of flame hits you. You take 5 damage, and have 10/31 hp. Unknown command. Sigmund appears from thin air! Reactivating autopickup. Sigmund gestures at you while chanting. The puff of flame misses you. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Sigmund breathes a few words. Sigmund's hands start flickering wildly. You start resting. Sigmund is too close now for your liking. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 7/31 hp. Sigmund hits you with a +0 scythe! You die... .... #.... #..############.... #............##..<. #.########......... #>#######..##.#.... ##.##......###.##### ######.....###### #.^.### #........### ###..## #######@@..# ##... ##.#.###### #### #.#......## # #.######..# # #.# ##.######## #.# #.......## #.### #######... #...# #### ###.## # You could see Sigmund. Vanquished Creatures 2 adders (D:2) 5 worms 2 leopard geckos An orc (D:3) 3 giant cockroaches 2 goblins 8 hobgoblins 2 kobolds 2 quokkas 5 bats 4 frilled lizards 7 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadrel the Demigod Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 239 | D:1 | Reached skill level 2 in Maces & Flails 282 | D:1 | Reached XP level 2. HP: 25/25 MP: 4/4 671 | D:2 | Reached skill level 3 in Fighting 671 | D:2 | Reached skill level 3 in Shields 922 | D:2 | Reached skill level 3 in Armour 1025 | D:2 | Reached XP level 3. HP: 11/31 MP: 5/5 1932 | D:3 | Noticed Sigmund 2399 | D:3 | HP: 7/31 [Sigmund/+0 scythe (4)] 2400 | D:3 | Slain by Sigmund Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_loops_ring, nrook_loot_triangle, minmay_tetromino_l2 D:2: layout_loops_ring, first_ration, corexii_hall_statues_deadend D:3: layout_rooms, serial_glass, glass_columns_a, glass_columns_a, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Maces & Flails | 2 | 2.5 Fighting | 3 | 3.2 Shields | 3 | 3.2 Armour | 3 | 3.2 Action || total -------------------------++------- Melee: Flail || 188 Throw: Dart || 20 Use: Scroll || 4 Potion || 2 Eat: Chunk || 5 Armor: Scale mail || 83 Skin || 10 Dodge: Dodged || 58 Block: Shield || 98 Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_loops_ring, nrook_loot_triangle, minmay_tetromino_l2 D:2: layout_loops_ring, first_ration, corexii_hall_statues_deadend D:3: layout_rooms, serial_glass, glass_columns_a, glass_columns_a, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 5.0 | 29.6 | 53.4 | 760.0 Dungeon | 100.0 | 100.0 | 5.0 | 29.6 | 53.4 | 760.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 38.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 38.0 +-------+-------+-------+-------+-------+----------------------