Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 7486529371600191344, levelgen mode: deterministic 1 Gadrel the Firebug (level 1, 0/11 HPs) Began as an Octopode Fire Elementalist on Dec 9, 2019. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (37 turns). Gadrel the Firebug (Octopode Fire Elementalist) Turns: 37, Time: 00:00:15 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 20% Magic: 3/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of remove curse {unknown} Comestibles b - a ration Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 9% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Flame Conj/Fire #..... 13% 2 ###.... Conjure Flame Conj/Fire #....... 26% 3 ###.... Inner Flame Hex/Fire #....... 30% 3 ###.... Sticky Flame Conj/Fire #....... 63% 4 #####.. Fireball Conj/Fire #......... 93% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Gadrel the Octopode Fire Elementalist. Will you prevail where others failed? Will you find the Orb of Zot? Found a staircase leading out of the dungeon. a - a hand axe a - a +0 hand axe (weapon) c - a scroll labeled ZAARI VIUTONK A jackal comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. A jackal comes into view. A jackal comes into view. The jackal barks! x4 Okay, then. You closely miss the jackal. Your grab misses the jackal. You squeeze the jackal. The jackal bites you. x2 You take 4 damage, and have 7/11 hp. MASSIVE DAMAGE!! You hit the jackal. You kill the jackal! You hit the jackal but do no damage. Your grab misses the jackal. The jackal closely misses you. The jackal misses you. You completely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. The jackal escapes! You take 2 damage, and have 5/11 hp. You hit the jackal. Your grab misses the jackal. Your squeeze misses the jackal. You closely miss the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ### #.# ####. ####.######...... #........@hh..... #.##.....h#.####. #.........# .. ######.######### ## #............. #.####.####### #....# ####.# ######.#### You could see 3 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadrel the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 37 | D:1 | HP: 1/11 [jackal (3)] 37 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, hangedman_abyss_or_decor_stabs, chequers_serial_rivers_micro_a, minmay_misc_feat_doors Action || total -------------------------++------- Melee: Hand axe || 5 Constrict || 1 Tentacles || 1 Dodge: Dodged || 2 Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, hangedman_abyss_or_decor_stabs, chequers_serial_rivers_micro_a, minmay_misc_feat_doors Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 67.6 | 37.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 67.6 | 37.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------