Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 11634711879321910329, levelgen mode: deterministic 16 Gadrel the Magician (level 2, 0/17 HPs) Began as an Octopode Wizard on Nov 27, 2019. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (887 turns). Gadrel the Magician (Octopode Wizard) Turns: 887, Time: 00:02:36 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 58% Magic: 6/6 EV: 13 Int: 20 God: Gold: 43 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 hand axe (flame) rCold . . . Gourm . (no shield) rNeg . . . Faith . f - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: confused A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 hand axe of flaming (weapon) (You found it on level 1 of the Dungeon) Armour f - a +0 hat (worn) Scrolls d - a scroll of remove curse g - a scroll of immolation {!r} Potions e - a potion of curing Comestibles c - 3 rations Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.3 Spellcasting + Level 1.9 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 6% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 14% 2 ##..... Call Imp Summ #....... 14% 2 ##..... Slow Hex #....... 21% 2 ##..... Conjure Flame Conj/Fire #....... 28% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History There is an open door here. You barely miss the rat. Your grab misses the rat. The rat bites you but does no damage. You closely miss the rat. Your grab misses the rat. The rat bites you but does no damage. The rat misses you. You hit the rat. You burn the rat. You kill the rat! You barely miss the goblin. Your grab misses the goblin. Your squeeze misses the goblin. The goblin hits you. The goblin barely misses you. You take 2 damage, and have 15/17 hp. You hit the goblin but do no damage. Your grab misses the goblin. You squeeze the goblin. You kill the goblin! MP restored: 6 The helpless goblin fails to defend itself. You hit the goblin. You burn the goblin. You grab the goblin. You constrict the goblin. You kill the goblin! You open the door. There is an open door here. You open the door. Found a runed dagger. There is an open door here. Health restored: 17 b - 3 scrolls labeled BUCOAKHIWIJA (gained 1) You see here a runed dagger. k - a runed dagger Your +0 hand axe of flaming stops flaming. It sticks to your tentacle! k - a cursed -3 dagger (weapon) As you read the scroll labeled KUYL ISAPYNGA, it crumbles to dust. You feel aware of your surroundings. It was a scroll of magic mapping. As you read the scroll labeled GUNIOFY ZASIMP, it crumbles to dust. You feel as if something is helping you. It was a scroll of remove curse. As you read the scroll labeled BUCOAKHIWIJA, it crumbles to dust. It is a scroll of identify. g - a scroll of immolation As you read the scroll of identify, it crumbles to dust. e - a potion of curing As you read the scroll of identify, it crumbles to dust. j - a potion of mutation Drop what? 9/52 slots (_ for help) (? for menu, Esc to quit) You drop a potion of mutation {!q}. Drop what? 8/52 slots (_ for help) (? for menu, Esc to quit) You are now empty-tentacled. You drop a -3 dagger. Your +0 hand axe of flaming bursts into flame! a - a +0 hand axe of flaming (weapon) Unknown command. You open the door. You open the door. There is an open door here. There is a stone staircase leading down here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. Done exploring. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. There is a stone staircase leading up here. The helpless Sigmund fails to defend himself. You hit Sigmund. You burn Sigmund. You grab Sigmund. You constrict Sigmund, but do no damage. Sigmund hits you with a +0 scythe! Ouch! That really hurt! You take 10 damage, and have 7/17 hp. MASSIVE DAMAGE!! It was a potion of ambrosia. You are confused. You feel invigorated. You constrict Sigmund. You regained 3 hp, and now have 10/17 hp. You release your grip on Sigmund. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 5/17 hp. MASSIVE DAMAGE!! Sigmund closely misses you. You see here 16 gold pieces. You regained 5 hp, and now have 10/17 hp. You regained 5 hp, and now have 15/17 hp. You're too confused to move! Health restored: 17 Sigmund closely misses you. You see here 16 gold pieces. You bump into the rock wall. Sigmund hits you with a +0 scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 2/17 hp. MASSIVE DAMAGE!! There is a stone staircase leading up here. You regained 5 hp, and now have 7/17 hp. Sigmund hits you with a +0 scythe! Ouch! That really hurt! You die... # ..## ####### .....####[....# #.......#.....# #..$.....# ##.@@....# ###.....# #.....# #.....# ####### You could see Sigmund. Vanquished Creatures A giant cockroach (D:1) 4 goblins (D:1) 4 hobgoblins (D:1) 2 kobolds (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadrel the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 265 | D:1 | Reached XP level 2. HP: 15/17 MP: 4/6 876 | D:2 | Noticed Sigmund 885 | D:2 | HP: 2/17 [Sigmund/+0 scythe (15)] 887 | D:2 | Slain by Sigmund Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic, minmay_misc_feat_plants, grunt_decor_mini_mirrors, minmay_strange_pillars D:2: layout_rooms, uniq_robin, uniq_natasha, uniq_sigmund Action || total -------------------------++------- Melee: Hand axe || 20 Constrict || 7 Tentacles || 1 Cast: Magic Dart || 17 Use: Scroll || 5 Potion || 1 Stab: Sleeping || 4 Armor: Skin || 2 Dodge: Dodged || 12 Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic, minmay_misc_feat_plants, grunt_decor_mini_mirrors, minmay_strange_pillars D:2: layout_rooms, uniq_robin, uniq_natasha, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.2 | 20.6 | 64.4 | 425.0 Dungeon | 100.0 | 100.0 | 4.2 | 20.6 | 64.4 | 425.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------