Dungeon Crawl Stone Soup version 0.23.2-33-g5129a83 (webtiles) character file. Game seed: 8185209101333605806 154 Gadrel the Conjurer (level 5, 0/31 HPs) Began as an Octopode Conjurer on July 5, 2019. Slain by a centaur (4 damage) ... on level 6 of the Dungeon. The game lasted 00:05:15 (2624 turns). Gadrel the Conjurer (Octopode Conjurer) Turns: 2624, Time: 00:05:16 Health: 0/31 AC: 3 Str: 7 XL: 5 Next: 35% Magic: 9/10 EV: 13 Int: 19 God: Gold: 136 SH: 0 Dex: 12 Spells: 10/11 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . l - +2 ring of protection rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 6 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) (You found it on level 1 of the Dungeon) Jewellery l - a +2 ring of protection (left tentacle) (You found it on level 3 of the Dungeon) Scrolls c - 2 scrolls of immolation {unknown} e - a scroll of enchant weapon f - a scroll of enchant armour i - a scroll of remove curse Comestibles b - 3 rations k - 4 chunks of flesh {@w0} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.7 Spellcasting + Level 5.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 2% 2 ##..... Dazzling Spray Conj/Hex ##.... 14% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 16% 4 ####... Force Lance Conj/Tloc ##...... 43% 4 ####... Fulminant Prism Conj/Hex ##........ 43% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Temple (0/1) D:6 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. You see here a worm corpse. You now have 129 gold pieces (gained 16). Things that are here: a +0 whip; a kobold corpse You see here a worm corpse. You butcher the worm corpse. k - 3 chunks of flesh {@w0} (gained 1) There is a stone staircase leading up here. A kobold comes into view. You regained 2 mp, and now have 7/10 mp. Aim: a kobold (resting) The magic dart hits the kobold. You kill the kobold! You now have 6/10 mp. You now have 136 gold pieces (gained 7). An adder comes into view. You regained 2 mp, and now have 8/10 mp. Aim: an adder (resting) The magic dart hits the adder. The adder hisses angrily. You now have 7/10 mp. Aim: an adder (heavily wounded) The magic dart hits the adder but does no damage. You now have 6/10 mp. Aim: an adder (heavily wounded) The magic dart hits the adder. You now have 5/10 mp. Aim: an adder (almost dead) The magic dart hits the adder but does no damage. Aim: an adder (almost dead) The magic dart hits the adder. You kill the adder! You now have 4/10 mp. A rat comes into view. You see here an adder corpse. You butcher the adder corpse. Things that are here: a chunk of flesh {@w0}; an adder skeleton A rat is nearby! Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You now have 3/10 mp. You start resting. The rat is too close now for your liking. You regained 2 mp, and now have 5/10 mp. A rat is nearby! Aim: a rat (hasn't noticed you) The magic dart hits the rat. You kill the rat! You now have 4/10 mp. k - 4 chunks of flesh {@w0} (gained 1) You see here an adder skeleton. f - 2 scrolls labeled JAIG RANGIOM (gained 1) Found a stone staircase leading down. You regained 4 mp, and now have 8/10 mp. A bat comes into view. Aim: a bat The magic dart hits the bat. You now have 7/10 mp. Aim: a bat (moderately wounded) The magic dart hits the bat. You kill the bat! You now have 6/10 mp. You fall through a shaft for 3 floors! The shaft crumbles and collapses. A centaur comes into view. The centaur shouts! Found 29 stones. Found a stone staircase leading down. You regained 2 mp, and now have 8/10 mp. It was a potion of cancellation. You feel magically purged. It was a potion of curing. You feel better. The centaur hits you. The centaur closely misses you. You take 4 damage, and have 27/31 hp. You barely miss the centaur. The centaur hits you! You take 7 damage, and have 20/31 hp. MASSIVE DAMAGE!! You hit the centaur. The centaur barely misses you. x2 You hit the centaur. The centaur hits you. The centaur hits you! * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 9/31 hp. MASSIVE DAMAGE!! Okay, then. As you read the scroll labeled AHODAI WEIFIPT, it crumbles to dust. You feel aware of your surroundings. You sensed 1 altar. It was a scroll of magic mapping. The centaur completely misses you. As you read the scroll labeled CESHEA FUZAT, it crumbles to dust. It is a scroll of identify. e - a scroll of enchant weapon The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur completely misses you. You take 5 damage, and have 4/31 hp. As you read the scroll labeled JAIG RANGIOM, it crumbles to dust. It is a scroll of enchant armour. You aren't carrying any armour which can be enchanted further. The centaur hits you. You die... *,,,,,,,,,,,,,,*,,,, *,,,.......,,,,*,,,, *,,,...>...,,,,,,,,, #####.......,,,,,,,,, #.........#,,,,**,,,* #.(.......#,,,,,*,,,* #.........#,,,,,*,,,, #...c.....#.,,,,*,,,, #...@.......,,,,,,,,, #.........#.,,,,,,,,, #...........,,,,,,,,, #...........,,,,,,,,, *#...........,,,,,,,,, *...........#,,,,,,,** #...........#,,,,,,,,, #...###.###.#,,,,,,,,, *,,,,,,,,,*,+,,,,,,,,, You could see a centaur. Vanquished Creatures An orc priest (D:2) A worker ant (D:2) 3 adders An ooze (D:2) 2 worms A dart slug (D:2) 2 leopard geckos (D:2) 3 orcs 3 bats 3 giant cockroaches 7 hobgoblins 3 jackals 5 kobolds A quokka (D:2) 2 frilled lizards (D:2) 6 goblins 15 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadrel the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 309 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1144 | D:2 | Reached XP level 3. HP: 16/21 MP: 4/7 1311 | D:2 | Reached skill level 3 in Spellcasting 1510 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/8 1592 | D:2 | Reached skill level 5 in Conjurations 1939 | D:3 | HP: 6/27 [orc priest/+0 trident (9)] 1942 | D:2 | Reached XP level 5. HP: 8/31 MP: 3/10 2181 | D:2 | HP: 7/31 [orc (3)] 2616 | D:3 | You fall through a shaft for 3 floors! 2616 | D:6 | Noticed a centaur 2623 | D:6 | HP: 4/31 [centaur (5)] 2624 | D:6 | Slain by a centaur Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.7 Conjurations | 5 | 5.3 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 39 | 20 || 59 Constrict | 9 | 9 || 18 Tentacles | 5 | 4 || 9 Cast: Magic Dart | 52 | 49 || 101 Use: Scroll | | 4 || 4 Potion | | 2 || 2 Stab: Sleeping | 6 | || 6 Eat: Chunk | 2 | 3 || 5 Armor: Skin | | 4 || 4 Dodge: Dodged | 18 | 33 || 51 Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_loops_corners, serial_glass, glass_columns_a, glass_columns_a, st_stairs_2, chequers_jeans, minmay_rat_gold_closets D:2: layout_rooms, first_ration, minmay_tetromino_l4 D:3: layout_rooms, nicolae_xom_altar_mimics D:6: layout_basic, lemuel_temple_firewalk_a, fedhas_altar_2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.1 | 43.6 | 43.7 | 642.0 Dungeon | 100.0 | 100.0 | 2.1 | 43.6 | 43.7 | 642.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 55.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 55.0 +-------+-------+-------+-------+-------+----------------------