Dungeon Crawl Stone Soup version 0.23.2-33-g5129a83 (webtiles) character file. Game seed: 2219046674596046048 5 Gadrel the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on June 29, 2019. Slain by an ooze (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (74 turns). Gadrel the Conjurer (Octopode Conjurer) Turns: 74, Time: 00:01:03 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 80% Magic: 0/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - a scroll of teleportation {unknown} Comestibles b - a ration Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 5% 2 ###.... Dazzling Spray Conj/Hex #..... 24% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 34% 4 #####.. Force Lance Conj/Tloc #....... 63% 4 #####.. Fulminant Prism Conj/Hex #......... 63% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Gadrel the Octopode Conjurer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found the octopode corpse of Gadrel. Found a staircase leading out of the dungeon. The octopode corpse of Gadrel. The floor, spattered with blood. The octopode corpse of Gadrel. The floor, spattered with blood. As you open the door, it creaks loudly! You hear a shout! x3 There is an open door here. A rat comes into view. Aim: a rat The magic dart hits the rat. You kill the rat! You now have 2/3 mp. a - a scroll labeled FARUW DEICARASOG You open the door. There is an open door here. 2 oozes come into view. Found a silvery potion. Found an escape hatch in the floor. MP restored: 3 Aim: an ooze (resting) The magic dart hits the ooze but does no damage. The ooze quivers. You now have 2/3 mp. Aim: an ooze The magic dart hits the ooze. The ooze quivers. You now have 1/3 mp. Aim: an ooze (heavily wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 0/3 mp. There is an open door here. Aim: an ooze (heavily wounded) The magic dart hits the ooze. You now have 0/3 mp. You tentacle-slap the ooze but do no damage. The ooze closely misses you. You tentacle-slap the ooze but do no damage. The ooze hits you. You take 2 damage, and have 9/11 hp. You tentacle-slap the ooze. The ooze hits you. You take 2 damage, and have 7/11 hp. You tentacle-slap the ooze. You kill the ooze! There is an open door here. Your magical contamination has completely faded away. Aim: an ooze The magic dart hits the ooze. The ooze hits you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/11 hp. MASSIVE DAMAGE!! You now have 1/3 mp. Aim: an ooze (lightly wounded) The magic dart hits the ooze. The ooze hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/11 hp. You now have 0/3 mp. You tentacle-slap the ooze but do no damage. The ooze completely misses you. You tentacle-slap the ooze. The ooze barely misses you. You tentacle-slap the ooze but do no damage. You squeeze the ooze. The ooze hits you. You die... ♣ .. ############### #.. #.............# .... ##....####'###.# #...#...####.....# #......## #.....# ##..##'### #.....# #. #....# #.###.# # #....# #@#†#.# #....# #J###.# #...(# #.....# #..........# #..<..# #...>).....# #.....# #.J........# ####### #..........# #......#+##. ###.##. .. You could see an ooze. Vanquished Creatures An ooze (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadrel the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 71 | D:1 | HP: 1/11 [ooze (2)] 74 | D:1 | Slain by an ooze Action || total -------------------------++------- Melee: Unarmed || 7 Tentacles || 1 Cast: Magic Dart || 6 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, serial_forest, infiniplex_forest_clump_curved, infiniplex_forest_corner_1, infiniplex_forest_straight_1, infiniplex_forest_lined_3, infiniplex_forest_end_1, infiniplex_forest_end_1, infiniplex_forest_clump_large, infiniplex_forest_diagonal Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 29.7 | 74.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 29.7 | 74.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+----------------------