Dungeon Crawl Stone Soup version 0.16.1-25-gbcee3f8 (webtiles) character file. Fuzzwah the Skirmisher (Centaur Fighter) Turns: 66, Time: 00:02:33 Health: 19/19 AC: 6 Str: 18 XL: 1 Next: 41% Magic: 1/1 EV: 5 Int: 7 God: Gold: 17 SH: 8 Dex: 8 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Clarity . b - +0 scale mail rNeg . . . SustAb . c - +0 shield rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no barding) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: very quick, not resistant to hostile enchantments, extremely unstealthy A: hooves 3, deformed body, speed 2, tough skin 3 a: no special abilities You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 17 gold pieces. Inventory: Hand weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Potions e - a potion of might Comestibles d - a bread ration Skills: - Level 3.0 Fighting + Level 2.1 Axes - Level 2.1 Armour - Level 2.1 Shields You cannot memorise any spells. You don't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin (AC +3). Message History Welcome, Fuzzwah the Centaur Fighter. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found 17 gold pieces. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! There is an open door here. You open the door. A rat comes into view. There is an open door here. You now have 17 gold pieces. The rat bites you but does no damage. You closely miss the rat. You kick the rat. You kill the rat! No target in view! (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: * Current Action: p Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: z Created macro '*' => 'z'. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A giant cockroach comes into view. There is an open door here. You barely miss the giant cockroach. You kick the giant cockroach. You block the giant cockroach's attack. The giant cockroach completely misses you. You barely miss the giant cockroach. You kick the giant cockroach. You block the giant cockroach's attack. You completely miss the giant cockroach. You block the giant cockroach's attack. The giant cockroach bites you but does no damage. You closely miss the giant cockroach. Your kick misses the giant cockroach. The giant cockroach bites you but does no damage. x2 Your shield prevents you from hitting the giant cockroach. You kick the giant cockroach, but do no damage. The giant cockroach bites you but does no damage. You hit the giant cockroach. You kill the giant cockroach! Your Axes skill increases to level 2! You see here a giant cockroach corpse. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is a dry fountain here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! You hear a shout! A kobold comes into view. The kobold shouts! There is an open door here. The kobold throws a stone. You block the stone. You see here a stone. The kobold throws a stone. The stone hits you but does no damage. You see here a stone. You hit the kobold but do no damage. The kobold barely misses you. You block the kobold's attack. A kobold comes into view. It is wielding a dagger. You miss the kobold. Your kick misses the kobold. You block the kobold's attack. You closely miss the kobold. You kick the kobold. The kobold hits you but does no damage. The kobold barely misses you. You hit the kobold. You kill the kobold! The kobold throws a stone. You block the stone. The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. You block the stone. You see here 4 stones. The kobold throws a stone. You block the stone. You see here a stone. ...#...#...#...### ...'.⌠.'...'...'.# ...#...#...#...#(# #'###########'##(# ...#...#...#...#.# ...#...'...#...#(######## .†.#...#...#...#(........ #'###'###'######...####.# ...#...#...# #@..# ...'...#.<.# #...# ...#...#...# #K..# #+########## #.#.# #.#.# #.#.# #.#.# #.# ..# You can see a kobold. Vanquished Creatures A giant cockroach (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Fuzzwah, the Centaur Fighter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 30 | D:1 | Reached skill level 2 in Axes Action || total -------------------------++------- Melee: War axe || 11 Inventory: Hand weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Potions e - a potion of might Comestibles d - a bread ration Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 9.7 | 31.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 9.7 | 31.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------