Version: Dungeon Crawl Stone Soup 0.17-a0-1397-g0eee0a3 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-0eee0a3407 -name Fungus -rc /dgldir/rcfiles/crawl-git/Fungus.rc -macro /dgldir/rcfiles/crawl-git/Fungus.macro -morgue /dgldir/morgue/Fungus/ -webtiles-socket /crawl-master/webserver/sockets/Fungus:2015-06-18.03:10:25.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-git-0eee0a3407(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5a50a3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-0eee0a3407(_Z13do_crash_dumpv+0x311) [0x5ac801]: do_crash_dump() /usr/games/crawl-git-0eee0a3407(_Z20crash_signal_handleri+0x9c) [0x5a533c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f79c4a6e4c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f79c4b1d100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f79c4ab1313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7f79c4ab11da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7f79c4ab1c8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7f79c4a85016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7f79c4a7fc1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7f79c4b3f8cb]: /usr/games/crawl-git-0eee0a3407(_Z3endibPKcz+0x227) [0x642397]: end(int, bool, char const*, ...) /usr/games/crawl-git-0eee0a3407(_Z9save_gamebPKc+0x160) [0x664160]: save_game(bool, char const*) /usr/games/crawl-git-0eee0a3407() [0x7a7ecf] /usr/games/crawl-git-0eee0a3407() [0x7a8e05] /usr/games/crawl-git-0eee0a3407(main+0x2eb) [0x7abdab]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f79c4a5976d]: /usr/games/crawl-git-0eee0a3407() [0x50c679] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jun 17 2015 at 03:11:25 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-0eee0a3407/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-0eee0a3407/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-0eee0a3407/data/web/" LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 1 Level id: Shoals:1 Level build method = [depth 1], level layout type = shoals, absdepth0 = 15 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (37, 30): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The merfolk is moderately wounded. The merfolk hits you but does no damage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a trident (moderately wounded) The magic dart hits the merfolk. The merfolk is heavily wounded. Your battlesphere fires! The barrage of energy hits the merfolk. The merfolk is severely wounded. The merfolk hits you from afar with a trident! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a trident (severely wounded) Okay, then. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, p - merfolk You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk. You kill the merfolk! The fireball engulfs the siren. The siren is severely wounded. Your battlesphere fires! The barrage of energy hits the siren. The siren is almost dead. Your battlesphere expends the last of its energy and dissipates. The siren chants a haunting song. You resist with almost no effort. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - siren Aim: a siren, wielding a trident (almost dead) Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the siren. You kill the siren! The fireball engulfs the snapping turtle. The snapping turtle is lightly wounded. Your battlesphere fires! The barrage of energy hits the snapping turtle. The snapping turtle is moderately wounded. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (moderately wounded) The magic dart hits the snapping turtle. The snapping turtle is moderately wounded. Your battlesphere fires! The barrage of energy hits the snapping turtle. The snapping turtle is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (moderately wounded) The orb of energy hits the snapping turtle. The snapping turtle is heavily wounded. Your battlesphere fires! The barrage of energy hits the snapping turtle. The snapping turtle is severely wounded. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (severely wounded) The orb of energy hits the snapping turtle. The snapping turtle is almost dead. Your battlesphere fires! The barrage of energy hits the snapping turtle. The snapping turtle is almost dead. The snapping turtle bites you from afar! Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (almost dead) The magic dart hits the snapping turtle. The snapping turtle is almost dead. Your battlesphere fires! The barrage of energy hits the snapping turtle. You kill the snapping turtle! Your battlesphere expends the last of its energy and dissipates. Things that are here: a +0 trident; a merfolk corpse There is a staircase back to the Lair here. You see here a poisoned tomahawk. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You start resting. HP restored. Magic restored. You climb downwards. Welcome to the Shoals! There is a staircase back to the Lair here. You see here a poisoned tomahawk. Things that are here: 4 poisoned tomahawks; a +0 trident Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. You now have 2652 gold pieces (gained 22). You enter the shallow water. Moving in this stuff is going to be slow. You see here a cursed ring of loudness. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 trident; a merfolk corpse You see here a snapping turtle skeleton. Found 23 stones. Found 30 stones. You now have 2664 gold pieces (gained 12). Found a stone staircase leading down. You see here 23 stones. i - a book of Ice There is a stone staircase leading down here. A manticore comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The manticore moves out of view. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore The magic dart hits the manticore. The manticore is lightly wounded. Your battlesphere fires! The barrage of energy hits the manticore. The manticore is moderately wounded. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (moderately wounded) The magic dart hits the manticore. The manticore is heavily wounded. Your battlesphere fires! The barrage of energy hits the manticore. The manticore is severely wounded. The manticore flicks its tail. The volley of spikes is repelled. You feel less protected from missiles. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (severely wounded) Okay, then. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (severely wounded) The orb of energy hits the manticore. You kill the manticore! Your battlesphere fires! Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. You feel protected from missiles. The barbs in your skin will harm you if you move. Continue? [Y]es or [N]o only, please. The barbs in your skin will harm you if you move. Continue? Okay, then. You start resting. You carefully extract the manticore spikes from your body. A water nymph comes into view. Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f - water nymph Aim: a water nymph The orb of energy hits the water nymph. The water nymph is heavily wounded. Your battlesphere fires! The barrage of energy hits the water nymph. The water nymph is heavily wounded. Your battlesphere expends the last of its energy and dissipates. The water nymph flows with the water. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - water nymph Aim: a water nymph (heavily wounded) The orb of energy hits the water nymph. The water nymph is almost dead. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - water nymph Aim: a water nymph (almost dead) The orb of energy hits the water nymph. You kill the water nymph! You start resting. A siren comes into view. It is wielding a spear of flaming. The siren chants a haunting song. You resist with almost no effort. The siren chants a haunting song. You resist with almost no effort. The siren chants a haunting song. You resist with almost no effort. The siren chants a haunting song. You are mesmerised by the siren! Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The siren chants its luring song. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - siren Aim: a siren, wielding a spear of flaming (mesmerising) Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f - siren Aim: a siren, wielding a spear of flaming (mesmerising) The orb of energy hits the siren. The siren is heavily wounded. Your battlesphere fires! The barrage of energy hits the siren. The siren is severely wounded. The siren chants its luring song. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - siren Aim: a siren, wielding a spear of flaming (severely wounded, mesmerising) The orb of energy hits the siren. You break out of your daze! You kill the siren! Your battlesphere fires! You start resting. Your battlesphere wavers and loses cohesion. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +2 spear of flaming; a merfolk corpse Found an uncursed scale mail. You now have 2689 gold pieces (gained 25). You enter the shallow water. Moving in this stuff is going to be slow. You can now scry through walls. z - a wand of fireball A manticore comes into view. The manticore moves out of view. The manticore is too close now for your liking. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore The orb of energy hits the manticore. The manticore is moderately wounded. Your battlesphere fires! The barrage of energy hits the manticore. The manticore is heavily wounded. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (heavily wounded) The orb of energy hits the manticore. The manticore is severely wounded. Your battlesphere fires! The barrage of energy hits the manticore. You kill the manticore! Your battlesphere wavers and loses cohesion. Found an uncursed ring mail of poison resistance. You enter the shallow water. Moving in this stuff is going to be slow. Found 16 stones. A merfolk javelineer comes into view. Ashenzari warns you: It is wielding a spear of flaming and quivering 11 javelins of penetration. Gozag incites the merfolk javelineer against you. The merfolk javelineer shouts! The merfolk javelineer seems to grow stronger. The merfolk javelineer throws a javelin of penetration. The javelin of penetration is repelled. You hear a splash. The merfolk javelineer throws a javelin of penetration. The javelin of penetration pierces through you!! You hear a splash. Found a +2 whip of freezing. You see here 2 javelins of penetration. Press: ? - help, v - describe, . - travel Here: a merfolk javelineer, wielding a spear of flaming, wearing a leather armour and quivering 9 javelins of penetration (unusually strong) The floor. Unknown command. Unknown command. Unknown command. Unknown command. Read which item? (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) As you read the scroll of fog, it crumbles to dust. The scroll dissolves into smoke. The merfolk javelineer throws a javelin of penetration. The javelin of penetration is repelled. You feel less protected from missiles. You hear a splash. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: e - a wand of hasting (2) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: e - a wand of hasting (2) Press: ? - help, Shift-Dir - straight line, f - you You feel yourself speed up. You are very lightly contaminated with residual magic. This wand has 1 charge left. The merfolk javelineer throws a javelin of penetration. The javelin of penetration pierces through you but does no damage. You hear a splash. The merfolk javelineer throws a javelin of penetration. The javelin of penetration pierces through you. You see here a javelin of penetration. You enter the shallow water. Moving in this stuff is going to be slow. You see here a poisoned tomahawk. There is a staircase back to the Lair here. You see here a poisoned tomahawk. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. HP restored. You start waiting. Your magical contamination has completely faded away. You climb downwards. Welcome to the Shoals! There is a staircase back to the Lair here. You see here a poisoned tomahawk. You see here a poisoned tomahawk. You see here a +0 trident. A merfolk javelineer is nearby! Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer Aim: a merfolk javelineer, wielding a spear of flaming, wearing a leather armour and quivering 6 javelins of penetration You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk javelineer. The merfolk javelineer is heavily wounded. Your battlesphere fires! The barrage of energy hits the merfolk javelineer. The merfolk javelineer is heavily wounded. The merfolk javelineer throws a javelin of penetration. The javelin of penetration pierces through you!! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - merfolk javelineer Aim: a merfolk javelineer, wielding a spear of flaming, wearing a leather armour and quivering 5 javelins of penetration (heavily wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk javelineer. The merfolk javelineer is almost dead. You hear a screech! Your battlesphere fires! The barrage of energy hits the merfolk javelineer. You kill the merfolk javelineer! You see here a +0 trident. There is a staircase back to the Lair here. You see here a poisoned tomahawk. You start resting. 2 hippogriffs come into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f - hippogriff Aim: a hippogriff The orb of energy hits the hippogriff. The hippogriff is lightly wounded. The orb of energy explodes! Your battlesphere fires! The barrage of energy hits the hippogriff. The hippogriff is moderately wounded. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (moderately wounded) The orb of energy hits the hippogriff. The hippogriff is heavily wounded. Your battlesphere fires! The barrage of energy hits the hippogriff. The hippogriff is almost dead. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (almost dead) The orb of energy hits the hippogriff. You kill the hippogriff! Your battlesphere fires! Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f - hippogriff Aim: a hippogriff The orb of energy hits the hippogriff. The hippogriff is heavily wounded. The orb of energy explodes! Your battlesphere fires! The barrage of energy hits the hippogriff. The hippogriff is severely wounded. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (severely wounded) The orb of energy hits the hippogriff. You kill the hippogriff! The orb of energy explodes! Your battlesphere fires! You climb upwards. Welcome back to the Lair of Beasts! Your summoned ally is left behind. Your battlesphere wavers and loses cohesion. There is a staircase to the Shoals here. You start resting. HP restored. Magic restored. You climb downwards. Welcome to the Shoals! There is a staircase back to the Lair here. You see here a poisoned tomahawk. You see here a poisoned tomahawk. You enter the shallow water. Moving in this stuff is going to be slow. Items here: ( ) [ † an uncursed leather armour; 5 javelins of penetration; a +0 spear of flaming a merfolk corpse Found 22 sling bullets. You enter the shallow water. Moving in this stuff is going to be slow. Found 16 stones. You enter the shallow water. Moving in this stuff is going to be slow. A snapping turtle comes into view. Gozag incites the snapping turtle against you. The snapping turtle hisses angrily. The snapping turtle seems to speed up. Press: ? - help, v - describe, . - travel Some shallow water. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (water, fast) You feel a surge of power! The fireball explodes! The fireball engulfs the snapping turtle. The snapping turtle is heavily wounded. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You hear a screech! You hear an angry hiss. The snapping turtle bites you but does no damage. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (steam, water, heavily wounded, fast) You feel a surge of power! The fireball explodes! The fireball engulfs the snapping turtle. The snapping turtle is almost dead. The snapping turtle withdraws into its shell! The snapping turtle is engulfed in a cloud of scalding steam. You kill the snapping turtle! A sea snake comes into view. The sea snake hisses angrily. The sea snake is engulfed in a cloud of scalding steam. The sea snake is engulfed in a cloud of scalding steam. x2 Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (steam, lightly wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the sea snake. The sea snake is severely wounded. The sea snake is engulfed in a cloud of scalding steam. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (severely wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the sea snake. You kill the sea snake! A griffon comes into view. You see here 22 sling bullets. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f - griffon Aim: a griffon The orb of energy hits the griffon. The griffon is lightly wounded. Your battlesphere fires! The barrage of energy hits the griffon. The griffon is moderately wounded. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - griffon Aim: a griffon (moderately wounded) The orb of energy hits the griffon. The griffon is heavily wounded. The orb of energy explodes! Your battlesphere fires! The barrage of energy hits the griffon. The griffon is severely wounded. The griffon bites you but does no damage. The griffon pecks you but does no damage. The griffon claws you but does no damage. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - griffon Aim: a griffon (severely wounded) The orb of energy hits the griffon. The griffon is almost dead. The orb of energy explodes! Your battlesphere fires! The barrage of energy hits the griffon. You kill the griffon! There is a staircase back to the Lair here. You see here a poisoned tomahawk. You start resting. Your battlesphere wavers and loses cohesion. A wind drake comes into view. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You start resting. Magic restored. You climb downwards. Welcome to the Shoals! There is a staircase back to the Lair here. You see here a poisoned tomahawk. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (deflecting missiles) You feel a surge of power! The fireball explodes! The fireball engulfs the wind drake. The wind drake is moderately wounded. Your battlesphere fires! The barrage of energy hits the wind drake. The wind drake is heavily wounded. The wind drake is engulfed in a cloud of scalding steam. The wind drake exhales a fierce blast of wind! The wind drake summons a great blast of wind! You are blown backwards! Your battlesphere is blown away by the wind. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (steam, severely wounded, deflecting missiles, catching its breath) You feel a surge of power! The fireball explodes! The fireball engulfs the wind drake. You kill the wind drake! Your battlesphere fires! You swap places. You start resting. A harpy comes into view. Gozag incites the harpy against you. The harpy screeches! The harpy seems to grow stronger. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A harpy comes into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the harpy. The harpy is severely wounded. The harpy screeches! The fireball engulfs the harpy. The harpy is severely wounded. Your battlesphere fires! The barrage of energy hits the harpy. The harpy is severely wounded. 2 harpies come into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy (severely wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the harpy. You kill the harpy! The fireball engulfs the harpy. You kill the harpy! Your battlesphere fires! A harpy comes into view. Gozag incites the harpy against you. The harpy seems to speed up. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy You feel a surge of power! The fireball explodes! The fireball engulfs the harpy. The harpy is severely wounded. The fireball engulfs the harpy. The harpy is severely wounded. Your battlesphere fires! The barrage of energy hits the harpy. You kill the harpy! Your battlesphere expends the last of its energy and dissipates. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy (fast) You feel a surge of power! The fireball explodes! The fireball engulfs the harpy. The harpy is heavily wounded. The fireball engulfs the harpy. You kill the harpy! The harpy claws you. The harpy claws you but does no damage. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (heavily wounded, fast) You feel a surge of power! The fireball explodes! The fireball engulfs the harpy. You kill the harpy! There is a staircase back to the Lair here. You see here a poisoned tomahawk. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You start resting. HP restored. Magic restored. You climb downwards. Welcome to the Shoals! There is a staircase back to the Lair here. You see here a poisoned tomahawk. You enter the shallow water. Moving in this stuff is going to be slow. There is an escape hatch in the floor here. Found a beef jerky and a +0 arbalest. You see here a beef jerky. You see here a +0 arbalest. You enter the shallow water. Moving in this stuff is going to be slow. A merfolk impaler comes into view. Ashenzari warns you: It is wielding a demon trident of flaming and wearing a leather armour of fire resistance. The merfolk impaler shouts! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Press: ? - help, v - describe, . - travel Here: a merfolk impaler, wielding a demon trident of flaming and wearing a leather armour of fire resistance The floor. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. You are very lightly contaminated with residual magic. Nothing appears to happen. The merfolk impaler hits you from afar with a demon trident of flaming! The merfolk impaler burns you. Casting: Blink Confirm with . or Enter, or press ? or * to list all spells. You blink. Found a +0 dire flail and 16 arrows. Casting: Blink Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Blink Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a demon trident of flaming and wearing a leather armour of fire resistance You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk impaler. The merfolk impaler resists. The merfolk impaler is lightly wounded. Your battlesphere fires! The barrage of energy hits the merfolk impaler. The merfolk impaler is moderately wounded. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a demon trident of flaming and wearing a leather armour of fire resistance (moderately wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk impaler. The merfolk impaler resists. The merfolk impaler is heavily wounded. Your battlesphere fires! The barrage of energy hits the merfolk impaler. The merfolk impaler is severely wounded. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a demon trident of flaming and wearing a leather armour of fire resistance (steam, severely wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk impaler. The merfolk impaler resists. The merfolk impaler is severely wounded. You hear a shout! Your battlesphere fires! The barrage of energy hits the merfolk impaler. The merfolk impaler is severely wounded. The merfolk impaler barely misses you. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a demon trident of flaming and wearing a leather armour of fire resistance (severely wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk impaler. The merfolk impaler resists. The merfolk impaler is almost dead. Your battlesphere fires! The barrage of energy hits the merfolk impaler. You kill the merfolk impaler! You hear a splash. x2 Your Fire Magic skill increases to level 13! You enter the shallow water. Moving in this stuff is going to be slow. You are engulfed in a cloud of scalding steam. A merfolk comes into view. It is wielding a trident. Gozag incites the merfolk against you. The merfolk seems to speed up. You are engulfed in a cloud of scalding steam. The merfolk is engulfed in a cloud of scalding steam. The merfolk closely misses you. Things that are here: a +0 demon trident of flaming an uncursed leather armour of fire resistance a merfolk corpse Press: ? - help, v - describe, . - travel, g - get item Here: a merfolk, wielding a trident (fast) 11 gold pieces. The floor. Unknown command. Unknown command. Unknown command. Read which item? (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: w - a wand of teleportation (1) Press: ? - help, Shift-Dir - straight line, f - you You feel strangely unstable. This wand has 0 charges left. The merfolk hits you from afar with a trident. You swap places. The merfolk throws a tomahawk. The tomahawk hits your battlesphere! You hear a splash. The merfolk throws a tomahawk. The tomahawk hits your battlesphere! Your battlesphere is destroyed! You hear a splash. The merfolk throws a tomahawk. The tomahawk hits you. You hear a splash. You see here a tomahawk. The merfolk throws a tomahawk. The tomahawk hits you!! You see here a tomahawk. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You feel protected from missiles. The merfolk throws a tomahawk. You block the tomahawk. Your surroundings suddenly seem different. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. Found a +0 rapier. A snapping turtle comes into view. The snapping turtle hisses angrily. Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You swap places. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle The magic dart hits the snapping turtle. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle Okay, then. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle The orb of energy hits the snapping turtle. The snapping turtle is moderately wounded. Your battlesphere fires! The barrage of energy hits the snapping turtle. The snapping turtle is moderately wounded. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (moderately wounded) The orb of energy hits the snapping turtle. The snapping turtle is moderately wounded. Your battlesphere fires! The barrage of energy hits the snapping turtle. The snapping turtle is heavily wounded. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (heavily wounded) The orb of energy hits the snapping turtle. The snapping turtle is severely wounded. Your battlesphere fires! The barrage of energy hits the snapping turtle. The snapping turtle is severely wounded. The snapping turtle withdraws into its shell! Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (severely wounded, regenerating health quickly, protected by its shell) The orb of energy hits the snapping turtle. The snapping turtle is almost dead. Your battlesphere fires! The barrage of energy hits the snapping turtle. The snapping turtle is almost dead. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (almost dead, regenerating health quickly, protected by its shell) The orb of energy hits the snapping turtle. You kill the snapping turtle! Your battlesphere fires! There is an escape hatch in the floor here. There is a staircase back to the Lair here. You see here a poisoned tomahawk. You climb upwards. Welcome back to the Lair of Beasts! Your summoned ally is left behind. Your battlesphere wavers and loses cohesion. There is a staircase to the Shoals here. You start resting. Magic restored. You climb downwards. Welcome to the Shoals! There is a staircase back to the Lair here. You see here a poisoned tomahawk. The merfolk shouts! The merfolk throws a tomahawk. You block the tomahawk. You see here a tomahawk. Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The merfolk throws a tomahawk. The tomahawk is repelled. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The merfolk throws a tomahawk. The tomahawk hits you but does no damage. You see here a tomahawk. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk. The merfolk is moderately wounded. Your battlesphere fires! The barrage of energy hits the merfolk. The merfolk is severely wounded. The merfolk is engulfed in a cloud of scalding steam. You enter the shallow water. Moving in this stuff is going to be slow. The merfolk is engulfed in a cloud of scalding steam. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a trident (almost dead) You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk. You kill the merfolk! Your battlesphere fires! You see here 2 tomahawks. You start resting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You start resting. Your battlesphere wavers and loses cohesion. There is a staircase back to the Lair here. You see here a poisoned tomahawk. You start resting. Magic restored. Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Read which item? (? for menu, Esc to quit) Forget which spell ([?*] list [ESC] exit)? As you read the scroll of amnesia, it crumbles to dust. Your memory of Conjure Flame unravels. Okay, then. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MEMORISE_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Fungus] Species: Mummy Job: Conjurer HP: 96/96; mods: 0/0 MP: 33/33; mod: 0 Stats: 17 (17) 19 (19) 13 (13) Position: (37, 30), god: Ashenzari (18), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase back to the Lair Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | | 0 | 0 | 0 | 0 | 0/70 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 3 | 431 | 7/283 Stealth | X | 0 | 0 | 3 | 377 | 21/238 Shields | X | 0 | 0 | 6 | 1500 | 16/495 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 13 | 6859 | 854/1130 Conjurations | X | 2 | 40 | 12 | 7021 | 1082/1202 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Charms | X | 0 | 0 | 9 | 3200 | 19/778 Summonings | | 0 | 0 | 0 | 0 | 0/70 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 3 | 440 | 16/283 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 2 | 40 | 13 | 7180 | 39/1344 Ice Magic | | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/70 Poison Magic | X | 0 | 0 | 0 | 0 | 0/70 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #5: 1 #12: 10035 #13: 4172 #23: 63122 #24: 2031209495 #27: 166325 #43: 1 #49: 3445 #51: 3 #57: 3174 #59: 1 #60: 1 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 1 (innate) unbreathing: 1 (innate) in touch with death: 1 (innate) restore body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: cursed +1 mace of protection eq slot #1, inv slot #10: cursed +2 cloak eq slot #2, inv slot #18: +2 hat eq slot #3, inv slot #6: cursed +2 pair of gloves eq slot #5, inv slot #20: cursed +0 buckler eq slot #6, inv slot #31: +3 ring mail of the Tick {Str+4} eq slot #7, inv slot #29: ring of fire eq slot #8, inv slot #12: cursed ring of wizardry eq slot #9, inv slot #51: cursed amulet of faith }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ASSERT(element_colours[element]) in 'colour.cc' at line 687 failed. Recursive crash.