Dungeon Crawl Stone Soup version 0.19-a0-1613-g7c9bbd0 (webtiles) character file. 0 Fruden the Cudgeler (level 1, 18/18 HPs) Began as a Human Wanderer on Sept 17, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). Fruden the Cudgeler (Human Wanderer) Turns: 0, Time: 00:00:02 Health: 18/18 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +2 quarterstaff rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (shield currently unavailable) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) b - a +0 mace Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Comestibles f - a bread ration Skills: + Level 3.0 Fighting + Level 3.0(3.3) Maces & Flails + Level 2.0(2.8) Staves + Level 1.0 Throwing Level 1.0 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Fruden the Human Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #..@# #...# #+### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fruden the Human Wanderer began the quest for the Orb. 0 | D:1 | Fruden set off with: a +2 quarterstaff, a +0 mace, a scroll of teleportation, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_court