Dungeon Crawl Stone Soup version 0.26-a0-249-g7253cd1 (webtiles) character file. Game seed: 5654341541749930169 17 Forgeling the Vexing (level 2, -1/19 HPs) Began as a Mummy Enchanter on July 8, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (985 turns). Forgeling the Vexing (Mummy Enchanter) Turns: 985, Time: 00:01:03 Health: -1/19 AC: 2 Str: 11 XL: 2 Next: 44% Magic: 3/5 EV: 12 Int: 14 God: Gold: 14 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . SeeInvis . a - +1 dagger rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} d - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} f - a scroll of immolation {unknown} g - a scroll of enchant weapon {unknown} Skills: - Level 0.7 Short Blades - Level 1.5 Dodging - Level 2.4 Stealth - Level 2.6 Spellcasting + Level 3.5 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex ##..... 5% 1 Your spell library contained the following spells: Spells Type Power Failure Level Ensorcelled Hibernation Hex/Ice #..... 16% 2 Confusing Touch Hex ##...... 16% 3 Tukima's Dance Hex ##...... 16% 3 Dazzling Flash Conj/Hex #..... 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You completely miss the jackal. The jackal is almost dead. You hit the jackal. You kill the jackal! You miss the jackal. Casting: Corona (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 64%) You miscast Corona. You are very lightly contaminated with residual magic. Nothing appears to happen. You hit the jackal. The jackal is lightly wounded. You closely miss the jackal. The jackal bites you. You die... #.............#.#.# ###.##........#.#.####### #.##..........#..!..... #.############.h...#### #.# #......+ #.# #..h...# #.# #(.....# #.###########.###### #....!.@hhg...# ############### You could see 2 jackals and a hobgoblin. Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) A jackal (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Forgeling the Mummy Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 189 | D:1 | Reached skill level 3 in Hexes 330 | D:1 | Reached XP level 2. HP: 7/19 MP: 3/5 985 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic Skill XL: | 1 | ---------------+----+----- Hexes | 3 | 3.5 Short Blades | | 0.7 Dodging | | 1.5 Stealth | | 2.4 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Dagger || 65 Cast: Corona || 6 Armor: Robe || 10 Dodge: Dodged || 41 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 25 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 25 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+-------