Dungeon Crawl Stone Soup version 0.26-a0-224-g2964c8c (webtiles) character file. Game seed: 2691176866768740633 0 Forgeling the Vexing (level 1, 0/13 HPs) Began as a Mummy Enchanter on July 7, 2020. Slain by a leopard gecko (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (52 turns). Forgeling the Vexing (Mummy Enchanter) Turns: 52, Time: 00:00:09 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . a - +1 dagger rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Skills: - Level 0.7 Short Blades - Level 1.5 Dodging - Level 2.4 Stealth - Level 2.6 Spellcasting + Level 2.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex #...... 8% 1 Your spell library contained the following spells: Spells Type Power Failure Level Ensorcelled Hibernation Hex/Ice #..... 19% 2 Confusing Touch Hex #....... 22% 3 Tukima's Dance Hex #....... 22% 3 Dazzling Flash Conj/Hex #..... 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the leopard gecko. The leopard gecko is lightly wounded. You hit the leopard gecko. The leopard gecko is severely wounded. The leopard gecko hisses menacingly. You hit the leopard gecko. The leopard gecko is almost dead. You closely miss the leopard gecko. The leopard gecko is almost dead. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You barely miss the leopard gecko. The leopard gecko is almost dead. The rat twitches its whiskers. You barely miss the leopard gecko. The leopard gecko is almost dead. The leopard gecko bites you. You die... #. .. .## #.# .#### ... ... .... ...#.# ...# #.#.# ...# ..... ..>##.# ###.#.####......# ..#.#..@lrg..# ##########.#.#.####...# .........#.#.#..###...# ###.####.#.#..........# .......#.#...##.##...... .#####.#.#.#....# .....# .#...#.#.#.#.##.# .....# .#...#.#.#.#.# .# .....# ...<.#.#.'.#.# .# You could see a leopard gecko (corona), a hobgoblin and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Forgeling the Mummy Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 52 | D:1 | Slain by a leopard gecko Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic Action || total -------------------------++------- Melee: Dagger || 7 Cast: Corona || 1 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------