Dungeon Crawl Stone Soup version 0.24.0-1-gfbc8707 (webtiles) character file. Game seed: 8833313915264707451, levelgen mode: deterministic 0 Forgeling the Sneak (level 1, 13/13 HPs) Began as a Vampire Wanderer on Nov 8, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). Forgeling the Sneak (Vampire Wanderer) Turns: 0, Time: 00:00:05 Health: 13/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . SeeInvis + a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) @: regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate You were on level 1 of the Dungeon. You were alive. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour e - a +0 robe (worn) Potions b - a potion of heal wounds {@q2} d - a potion of lignification Skills: Level 1.5 Staves + Level 1.0 Throwing + Level 3.0 Stealth + Level 3.0 Spellcasting Level 1.5 Hexes Level 1.1 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sting Conj/Pois #... 21% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ignite Poison Fire/Tmut/Pois #....... 52% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, Forgeling the Vampire Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 3 gold pieces, a potion of heal wounds and a large emerald ring. You begin with the following items: a +2 dagger, a potion of heal wounds {@q2}, a potion of lignification, a +0 robe; and the following spell memorised: Sting; and the following spells available to memorise: Ignite Poison. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...... ...... . ..... .#... . .. .... .... .. ... .#. .=# ... ...# .. .. ...! .#...#.#.#.#... ............... #.@.# ...$........... ...#.#.#.#...#. .... .. .. #... ... #.. .#. ... .. .... .... .. . ...#. ..... . ...... ...... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Forgeling the Vampire Wanderer began the quest for the Orb. 0 | D:1 | Forgeling set off with the following items: a +2 dagger, a | potion of heal wounds {@q2}, a potion of lignification, a | +0 robe; and the following spell memorised: Sting; and the | following spells available to memorise: Ignite Poison 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_rooms, minmay_misc_feat_cross