Dungeon Crawl Stone Soup version 0.25-a0-2-g6559c6c (webtiles) character file. Game seed: 17595172171440191483, levelgen mode: deterministic 8 FishTaco the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Abyssal Knight on Oct 15, 2019. Was a Follower of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:02:37 (235 turns). FishTaco the Skirmisher (Demonspawn Abyssal Knight) Turns: 235, Time: 00:02:37 Health: 24/24 AC: 7 Str: 12 XL: 2 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . g - +0 cloak rCorr . Harm . h - +0 pair of gloves MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: molten scales 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) g - a +0 cloak (worn) h - a +0 pair of gloves (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of remove curse {unknown} Potions f - a potion of haste {unknown} Comestibles c - a ration Skills: - Level 3.0 Fighting - Level 1.7 Axes + Level 2.1 Armour + Level 1.4 Dodging - Level 2.4 Invocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) Message History You hit the goblin. You kill the goblin! Lugonu accepts your kill. You barely miss the goblin. The goblin closely misses you. The goblin hits you but does no damage. You see here a +0 club. The goblin misses you. The goblin barely misses you. The kobold hits you but does no damage. Why would you want to do that? Why would you want to do that? Why would you want to do that? The kobold misses you. You hit the kobold. You kill the kobold! Lugonu accepts your kill. You can now depart the Abyss. You have reached level 2! Your demonic ancestry asserts itself... Molten scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..≈ ≈≈≈..# #+#...♣≈≈.... ###.#....≈..≈.. ........♣.≈.≈... ....#≈≈♣.≈.≈..≈.. .....≈≈)≈..≈...... ##.######≈≈.≈≈.≈.≈.... ......###g#...≈≈.≈♣... #....@)≈g≈≈♣.♣..≈... #.#####.≈≈≈≈≈≈.≈##.### #..............# ##########.......... #...†....'.≈≈≈≈≈≈≈.. #.########...≈...... ####.########...≈≈..... #..........##.......... #.##.......##.......... You could see 2 goblins. Vanquished Creatures 2 bats (D:1) A giant cockroach (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | FishTaco the Demonspawn Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 0 | D:1 | Escaped the Abyss 34 | D:1 | Reached skill level 1 in Dodging 234 | D:1 | Reached * piety under Lugonu 234 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 234 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/3 235 | D:1 | Quit the game Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_marsh, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.4 Armour | 2 | 2.1 Fighting | | 3.0 Axes | | 1.7 Invocations | | 2.4 Action || total -------------------------++------- Melee: Hand axe || 12 Invok: Depart the Abyss || 1 Armor: Leather armour || 6 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------