Dungeon Crawl Stone Soup version 0.24-a0-813-g0f74319 (webtiles) character file. Game seed: 16635347076764156500, levelgen mode: deterministic 8 FishTaco the Skirmisher (level 2, 19/24 HPs) Began as a Demonspawn Abyssal Knight on Oct 12, 2019. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (702 turns). FishTaco the Skirmisher (Demonspawn Abyssal Knight) Turns: 702, Time: 00:00:46 Health: 19/24 AC: 3 Str: 12 XL: 2 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Lugonu [......] Gold: 12 SH: 0 Dex: 12 Spells: 1/1 levels left rFire + . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn d - ring of protection from fire MPRegen 0.08/turn (no ring) @: no status effects A: sanguine armour 1 a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 12 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a ring of protection from fire (left hand) Scrolls e - 2 scrolls of identify {unknown} g - a scroll of blinking {unknown} Potions f - a potion of resistance {unknown} Comestibles c - 3 rations Skills: - Level 3.0 Fighting - Level 1.7 Axes + Level 2.1 Armour + Level 1.4 Dodging - Level 2.4 Invocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History You see here a +0 club. You start resting. HP restored. You start waiting. Done waiting. e - 2 scrolls labeled CAPRIHU ZAOTI (gained 1) Found a scroll labeled PUATAL MEAGHEF. g - a scroll labeled PUATAL MEAGHEF c - 3 rations (gained 1) A kobold comes into view. A kobold is nearby! You closely miss the kobold. The kobold hits you. You closely miss the kobold. The kobold hits you. You hit the kobold. You kill the kobold! Lugonu accepts your kill. You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .............># ######### ..)######.#.########.......# ...# #.#.# #...........# ...### #.#.# #...........# .....# #.#.# #...........# .....# #.#.####..........####### .....# #.#.......).............. .....# #.######..........####### .....# #......†@.....#.......... .....# ##########......######## .....# #..##........# .....# #............# .....# #...#........## .....# ##...#####.....# .....# #....# #....## ###### #..#.#####.#..# #..........#..## There were no monsters in sight! Vanquished Creatures A bat (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | FishTaco the Demonspawn Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 7 | D:1 | Escaped the Abyss 18 | D:1 | Reached skill level 1 in Dodging 701 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 701 | D:1 | Reached XP level 2. HP: 19/24 MP: 3/3 702 | D:1 | Quit the game Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, chequers_serial_rivers_large_b Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.4 Armour | 2 | 2.1 Fighting | | 3.0 Axes | | 1.7 Invocations | | 2.4 Action || total -------------------------++------- Melee: Hand axe || 28 Invok: Depart the Abyss || 1 Armor: Leather armour || 6 Dodge: Dodged || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------