Dungeon Crawl Stone Soup version 0.23-a0-586-gacb4b3f (webtiles) character file. 8 Firecrotchwizard the Caller (level 2, -1/19 HPs) Began as a Merfolk Summoner on Dec 20, 2018. Slain by a hobgoblin ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:47 (277 turns). Firecrotchwizard the Caller (Merfolk Summoner) Turns: 277, Time: 00:00:47 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 8% Magic: 1/5 EV: 13 Int: 14 God: Gold: 5 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Comestibles c - a ration d - 5 chunks of flesh {@w0} Skills: + Level 2.9 Dodging + Level 2.4 Stealth - Level 2.0 Spellcasting * Level 4.2 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 4% 1 ##..... c - Call Imp Summ ##...... 6% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Canine Familiar Summ ##...... 13% 3 ####... Summon Guardian Golem Hex/Summ #....... 30% 3 ####... Summon Ice Beast Ice/Summ #....... 69% 4 #####.. Summon Lightning Spire Summ/Air #....... 69% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The leopard gecko bites you. You take 2 damage, and have 10/13 hp. Your legs become a tail as you enter the water. You hit the leopard gecko. You tail-slap the leopard gecko. The leopard gecko barely misses you. You hit the leopard gecko. You kill the leopard gecko! You miss the frilled lizard. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! The frilled lizard closely misses you. You closely miss the frilled lizard. The frilled lizard barely misses you. You barely miss the frilled lizard. The frilled lizard bites you. You take 1 damage, and have 9/13 hp. You closely miss the frilled lizard. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! You barely miss the goblin. Your tail-slap misses the goblin. The goblin hits you but does no damage. You barely miss the goblin. You tail-slap the goblin. The goblin barely misses you. You barely miss the goblin. The goblin hits you with a +0 club. You take 2 damage, and have 7/13 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the goblin. You tail-slap the goblin. You kill the goblin! You have reached level 2! You regained 3 hp, and now have 10/19 hp. MP restored: 5 You start resting. Health restored: 19 Memorise Call Imp, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. Items here: ) †††† a +0 club; a goblin corpse; a frilled lizard corpse x2; a leopard gecko corpse You butcher the goblin corpse. d - 3 chunks of flesh {@w0} (gained 2) You butcher the frilled lizard corpse. d - 4 chunks of flesh {@w0} (gained 1) You butcher the frilled lizard corpse. d - 5 chunks of flesh {@w0} (gained 1) You butcher the leopard gecko corpse. d - 6 chunks of flesh {@w0} (gained 1) Items here: ) ÷÷÷÷ a +0 club; a goblin skeleton; a frilled lizard skeleton x2 a leopard gecko skeleton Items here: ) ÷÷÷÷ a +0 club; a goblin skeleton; a frilled lizard skeleton x2 a leopard gecko skeleton You now have 5 gold pieces. Some of the chunks of flesh in your inventory have rotted away. A hobgoblin comes into view. It is wielding a +0 club. A kobold comes into view. The hobgoblin shouts! You hear a shout! The kobold shouts! The kobold throws a stone. The stone misses you. A hobgoblin comes into view. It is wielding a +0 club. The kobold closely misses you. You completely miss the kobold. The kobold barely misses you. You barely miss the kobold. The kobold hits you but does no damage. The hobgoblin hits you with a +0 club. You take 2 damage, and have 17/19 hp. You hit the kobold but do no damage. The kobold misses you. The hobgoblin closely misses you. You closely miss the kobold. The kobold barely misses you. The hobgoblin misses you. You miscast Call Imp. You are very lightly contaminated with residual magic. A fistful of eyes flickers past your view. The kobold hits you. The hobgoblin hits you with a +0 club. You take 3 damage, and have 14/19 hp. You now have 3/5 mp. A metallic apparition takes form in the air. The kobold hits you. The hobgoblin hits you with a +0 club. You take 3 damage, and have 11/19 hp. You now have 1/5 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the hobgoblin. The kobold hits you but does no damage. The hobgoblin hits you but does no damage. The kobold throws a stone. The stone hits you but does no damage. The hobgoblin barely misses you. Your iron imp hits the hobgoblin. The hobgoblin hits your iron imp with a +0 club. You see here a stone. The kobold throws a stone. The stone barely misses you. Your iron imp barely misses the hobgoblin. The hobgoblin completely misses your iron imp. Your iron imp closely misses the hobgoblin. You closely miss the hobgoblin. The hobgoblin hits your iron imp but does no damage. The hobgoblin hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Your iron imp hits the hobgoblin! The hobgoblin dies! The kobold barely misses your iron imp. You take 7 damage, and have 4/19 hp. MASSIVE DAMAGE!! You hit the hobgoblin. The hobgoblin hits you with a +0 club. You die... #..#.........####.# ...#.....###.#....# ##.##########.#.#### ..............#.# ## #..........# .. ###.########## #.### #...# ... #.### ## #(###@##...# #..Kg......# #...)5......# #.#......(.## #.#......(.# # #........# #........# #........# #........# You could see a hobgoblin, a kobold and a friendly iron imp. Vanquished Creatures A leopard gecko (D:1) A bat (D:1) A goblin (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 1 creature vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Firecrotchwizard the Merfolk Summoner began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 80 | D:1 | Reached XP level 2. HP: 10/19 MP: 5/5 225 | D:1 | Learned a level 2 spell: Call Imp 276 | D:1 | HP: 4/19 [hobgoblin/+0 club (7)] 277 | D:1 | Slain by a hobgoblin Vault maps used: D:1: nzn_arrival_water_spiral, minmay_statues_item Action || total -------------------------++------- Melee: Whip || 35 Tailslap || 3 Cast: Call Imp || 1 Stab: Sleeping || 1 Armor: Robe || 8 Dodge: Dodged || 33 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: nzn_arrival_water_spiral, minmay_statues_item Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 50.9 | 17.7 | 277.0 Dungeon | 100.0 | 100.0 | 0.0 | 50.9 | 17.7 | 277.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------