Dungeon Crawl Stone Soup version 0.23-a0-586-gacb4b3f (webtiles) character file. 37 Firecrotchwizard the Caller (level 3, -16/19 HPs) Began as a Tengu Summoner on Dec 20, 2018. Demolished by a kobold ... wielding a +2 whip of electrocution (17 damage) ... on level 2 of the Dungeon. The game lasted 00:03:00 (1472 turns). Firecrotchwizard the Caller (Tengu Summoner) Turns: 1472, Time: 00:03:01 Health: -16/19 AC: 2 Str: 8 XL: 3 Next: 41% Magic: 1/7 EV: 13 Int: 16 God: Gold: 40 SH: 0 Dex: 14 Spells: 1/7 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery i - an uncursed amulet of harm {unknown} (You found it on level 2 of the Dungeon) Potions b - a potion of degeneration {unknown} f - a potion of ambrosia {unknown} g - a potion of invisibility {unknown} h - a potion of might {unknown} Comestibles c - 2 rations d - 3 chunks of flesh {@w0} Skills: + Level 2.9 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting + Level 5.3 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ###. 2% 1 #...... b - Call Canine Familiar Summ ###..... 7% 3 ###.... c - Call Imp Summ ###..... 3% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Guardian Golem Hex/Summ ##...... 21% 3 ###.... Summon Ice Beast Ice/Summ ##...... 54% 4 #####.. Summon Lightning Spire Summ/Air ##...... 54% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Your hound bites the worm. The worm barely misses your hound. Your hound barely misses the worm. x2 Your hound bites the worm. The worm bites your hound! Your hound bites the worm. The worm bites your hound! Your hound bites the worm. Your hound bites the worm. Your hound barely misses the worm. The worm bites your hound. Your hound dies! Your hound's corpse disappears in a puff of smoke! You hit the worm. You claw the worm. You kill the worm! A rat comes into view. You regained 2 mp, and now have 6/7 mp. A rat is nearby! A jackal comes into view. MP restored: 7 The jackal barks! The jackal bites you but does no damage. You barely miss the rat. The jackal bites you but does no damage. The rat closely misses you. You hit the rat. You kill the rat! The jackal bites you but does no damage. The jackal bites you. You take 3 damage, and have 16/19 hp. You hit the jackal. You claw the jackal. You kill the jackal! No target in view! You butcher the jackal corpse. d - 2 chunks of flesh {@w0} (gained 1) You see here a jackal skeleton. x2 You butcher the rat corpse. d - 3 chunks of flesh {@w0} (gained 1) You see here a rat skeleton. x2 A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal comes into view. The jackal moves out of view. Found a robe. Found a stone staircase leading down. A hobgoblin comes into view. The jackal barks! You hear an angry hiss. You hear a shout! An adder comes into view. The hobgoblin moves out of view. The jackal bites you but does no damage. The jackal closely misses you. x2 You miss the jackal. Your peck misses the jackal. The jackal misses you. The jackal stops to sniff the ground. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. Your kick misses the jackal. The jackal closely misses you. x2; The jackal misses you. There is a stone staircase leading down here. The jackal bites you. You see here a robe. You take 2 damage, and have 15/19 hp. You closely miss the jackal. Your kick misses the jackal. A kobold comes into view. It is wielding a +2 whip of electrocution. You closely miss the jackal. Your kick misses the jackal. The jackal misses you. A beastly little devil appears in a puff of flame. The jackal bites you. You take 2 damage, and have 13/19 hp. You now have 5/7 mp. A beastly little devil appears in a puff of flame. The jackal closely misses you. A leopard gecko comes into view. The jackal bites you. Your crimson imp blinks! You take 1 damage, and have 12/19 hp. You now have 3/7 mp. A beastly little devil appears in a puff of flame. The jackal bites you. You take 1 damage, and have 11/19 hp. You now have 1/7 mp. You miss the jackal. You claw the jackal. You peck the jackal, but do no damage. The jackal bites you. A stone appears from out of your range of vision. Your crimson imp hits the jackal. Your crimson imp blinks! You take 2 damage, and have 9/19 hp. You hit the jackal but do no damage. You peck the jackal. The jackal bites you but does no damage. The jackal barely misses your crimson imp. A stone appears from out of your range of vision. The jackal barely misses you. The jackal misses your crimson imp. Your crimson imp hits the jackal. The jackal dies! You closely miss the jackal. You claw the jackal. You kill the jackal! A stone appears from out of your range of vision. The stone misses your crimson imp. Your crimson imp hits the adder. The kobold closely misses you. Your crimson imp blinks! You barely miss the hobgoblin. Your kick misses the hobgoblin. A stone appears from out of your range of vision. The stone hits your crimson imp. The hobgoblin hits you. Your crimson imp hits the adder but does no damage. The kobold hits you with a +2 whip of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... #.#.# #.#.# ##.#.# ##. ..#.# ....####.#.## .# .#....5#5...###.# .....S..S§......# )......#g#..##..## ....#.##@#..#....# ..!..5lK.#÷÷#...# ......####......# ....# #..#..####+# ..#. ##.#..# ... .## #.#..##..# #####.#..##..# #........##..# ....###.#.....# You could see an adder, a leopard gecko, a hobgoblin, a kobold and 3 friendly crimson imps. Vanquished Creatures A gnoll (D:1) A worm (D:2) A dart slug (D:1) A leopard gecko (D:1) A giant cockroach (D:2) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:2) 5 bats (D:1) 6 kobolds (D:1) 5 rats 26 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A jackal (D:2) 2 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Firecrotchwizard the Tengu Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 263 | D:1 | Reached skill level 5 in Summonings 339 | D:1 | Reached XP level 2. HP: 12/15 MP: 4/6 355 | D:1 | Learned a level 2 spell: Call Imp 745 | D:1 | Reached XP level 3. HP: 7/19 MP: 5/7 1354 | D:2 | Learned a level 3 spell: Call Canine Familiar 1472 | D:2 | HP: 1/19 [kobold/+2 whip of electrocution (5)] 1472 | D:2 | Demolished by a kobold Vault maps used: D:1: sevenhm_arrival_forest_fort_small_3, minmay_misc_feat_nine_boxes D:2: minmay_misc_feat_enclosed, kennysheep_generic_room_14 Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.3 Dodging | | 2.9 Stealth | | 2.0 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Dagger || 68 Unarmed || 6 Kick || 18 Peck || 10 Cast: Summon Small Mamm || 2 Call Imp || 4 Call Canine Famil || 1 Stab: Sleeping || 4 Eat: Chunk || 2 Armor: Robe || 20 Dodge: Dodged || 58 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 54 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 41 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 13 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: sevenhm_arrival_forest_fort_small_3, minmay_misc_feat_nine_boxes D:2: minmay_misc_feat_enclosed, kennysheep_generic_room_14 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.6 | 24.3 | 59.8 | 724.0 Dungeon | 100.0 | 100.0 | 1.6 | 24.3 | 59.8 | 724.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 27.0 +-------+-------+-------+-------+-------+----------------------