Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file. 4 Firecrotchwizard the Poker (level 1, -1/16 HPs) Began as a Merfolk Gladiator on Apr 19, 2017. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (49 turns). Firecrotchwizard the Poker (Merfolk Gladiator) Turns: 49, Time: 00:00:29 Health: -1/16 AC: 4 Str: 15 XL: 1 Next: 70% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets {=f, !d} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Comestibles f - a bread ration {@e1} g - 2 chunks of flesh {@w0} Skills: - Level 2.1 Fighting * Level 4.9 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Firecrotchwizard the Merfolk Gladiator. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a staircase leading out of the dungeon. There is a fountain of clear blue water here. You open the large door. A rat comes into view. There is a large open door here. A bat comes into view. There is a large open door here. There is a large open door here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is a staircase leading out of the dungeon here. There is a fountain of clear blue water here. The rat barely misses you. There is a large open door here. You puncture the rat! You kill the rat! There is a large open door here. The bat misses you. You closely miss the bat. The bat closely misses you. Attack whom? Aim: a bat You reach to attack! You hit the bat. The bat misses you. You closely miss the bat. The bat hits you but does no damage. The bat hits you but does no damage. x2 You barely miss the bat. The bat completely misses you. Attack whom? Aim: a bat (moderately wounded) You reach to attack! You hit the bat. You kill the bat! No target in view! You butcher the bat corpse. g - a chunk of flesh {@w0} You see here a bat skeleton. x2 A rat comes into view. Found a stone staircase leading down. Attack whom? Aim: a rat (resting) You reach to attack! The helpless rat fails to defend itself. You puncture the rat! You kill the rat! No target in view! You butcher the rat corpse. g - 2 chunks of flesh {@w0} (gained 1) A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! A hobgoblin comes into view. The hobgoblin shouts! Your leather armour prevents you from hitting the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin hits you with a club. You take 5 damage, and have 11/16 hp. MASSIVE DAMAGE!! Your leather armour prevents you from hitting the hobgoblin. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin hits you with a club. The hobgoblin closely misses you. A goblin comes into view. It is wielding a club. You take 4 damage, and have 7/16 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin shouts! You hit the hobgoblin but do no damage. The hobgoblin closely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 2/16 hp. MASSIVE DAMAGE!! You hit the hobgoblin. You kill the hobgoblin! The hobgoblin closely misses you. The hobgoblin closely misses you. You see here a club. You closely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin misses you. The goblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! The goblin hits you with a club. You die... ........##....#### ................ ##.#.###......# ##)....÷...#...#### #....8....!#......### #.##...##.....##..... # ##.##......#....## #'#.......†.#...## #'#.......@g...... ##⌠##...####...#..= +⌠<⌠+...# ....... ##⌠##...>..##.#.... #+#....#### .. ... #....# ### .. ##.... . ##... .... You could see a goblin. Vanquished Creatures 2 hobgoblins (D:1) A bat (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Firecrotchwizard the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 44 | D:1 | HP: 4/16 [hobgoblin (3)] 49 | D:1 | Slain by a goblin Action || total -------------------------++------- Melee: Trident || 16 Stab: Sleeping || 1 Armor: Leather armour || 3 Dodge: Dodged || 14 Vault maps used: D:1: grunt_arrival_crossed_arrows, minmay_pentomino_x4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 6.4 | 47.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 6.4 | 47.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------