Dungeon Crawl Stone Soup version 0.17-a0-1882-g750edc8 (console) character file. 1 Final the Chucker (level 1, 11/17 HPs) Began as a Ghoul Hunter on Sept 22, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (10 turns). Final the Chucker (Ghoul Hunter) Turns: 10, Time: 00:00:42 Health: 11/17 AC: 3 Str: 15 XL: 1 Next: 20% Magic: 0/0 EV: 11 Int: 6 God: Gold: 17 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . c - +0 short sword rCold + . . Clarity . d - +0 leather armour rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: rotting, not resistant to hostile enchantments, very unstealthy A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy resistance 3, slow healing 1, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand weapons c - a +0 short sword (weapon) Missiles a - 6 javelins (quivered) b - 2 throwing nets {=f, !d} Armour d - a +0 leather armour (worn) Comestibles e - a meat ration {@e2} Skills: + Level 2.1 Fighting + Level 3.6 Throwing + Level 1.9 Dodging + Level 1.1 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. You are immune to negative energy. You heal slowly when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Final the Ghoul Hunter. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a mace and 17 gold pieces. Found a staircase leading out of the dungeon. A kobold comes into view. It is wielding a whip. The kobold shouts! The kobold closely misses you. You hit the kobold. The kobold hits you with a whip. You take 6 damage, and have 11/17 hp. MASSIVE DAMAGE!! You hit the kobold. The kobold barely misses you. You hit the kobold. You kill the kobold! You now have 17 gold pieces. Things that are here: a whip; 2 stones; a kobold corpse #...# #...# ##...## #.....# #..<..# #.....# ##)..## #...# #...# ##.## #@# #.# #.# +.. #.. #... #.#. #.#.# There were no monsters in sight! Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Final the Ghoul Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 10 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rhombus, grunt_decor_cap, serial_park_tiny_pond, kennysheep_pointless_box Action || total -------------------------++------- Melee: Short sword || 3 Vault maps used: D:1: dpeg_arrival_rhombus, grunt_decor_cap, serial_park_tiny_pond, kennysheep_pointless_box Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 9.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 9.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------