Dungeon Crawl Stone Soup version 0.22.1-1-ga44c0e5 (webtiles) character file. 111 Faust the Conjurer (level 4, -1/18 HPs) Began as a Felid Conjurer on Oct 1, 2018. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:28:32 (4742 turns). Faust the Conjurer (Felid Conjurer) Turns: 4742, Time: 00:28:33 Health: -1/18 AC: 1 Str: 4 XL: 4 Next: 62% Magic: 2/9 EV: 18 Int: 17 God: Gold: 70 SH: 0 Dex: 16 Spells: 3/9 levels left Lives: 0 Deaths: 1 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (-1 -> -38), quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 3 of the Dungeon. You were very full. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Scrolls c - a scroll of identify Comestibles b - 2 rations Skills: + Level 3.3 Dodging + Level 3.2 Stealth + Level 0.3 Unarmed Combat + Level 3.1 Spellcasting + Level 4.8 Conjurations + Level 0.8 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None b - Searing Ray Conj ###... 3% 2 ##..... c - Dazzling Spray Conj/Hex ##.... 16% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 24% 4 ####... Fulminant Prism Conj/Hex ##........ 47% 4 ####... Force Lance Conj/Tloc ##...... 54% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin misses you. The searing ray misses the water moccasin. The searing ray hits the worm. The worm is heavily wounded. The water moccasin bites you! Ouch! That really hurt! You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You die... ,****,,***,*,*,* *..,***** ** ,,,,,,,*,,,,,#.# *..,,,,,* ,**,*,,*,*,*##.##*##.##***.* **** ,**,*,,,,,,*#....,....,,,%.***,,, ,,,,,,,,>***#..##.#..#*,..,,,,,,, ,*****,*** #..##.#..##.#..***,,, ,,,,,,,* #..##..........* **,* ******** #..####..#..#.#* *,,, #...@.S.w.....# *,*, #.########.#### *,,, #.# *,,,,..,****,,, #.# *,,,,,...,,,,,* #.# *,,,,,,.#**,,*, ##.# *,,,,,,,# **,,* ##..# *,,,,,,,* *,,, ##...## *,,,,,,,* *,,, #.....# *,,,,,,,* *,*, You could see a water moccasin and a worm. Vanquished Creatures Robin (D:3) 4 gnolls (D:2) 3 adders (D:2) 2 worms (D:2) 3 dart slugs 2 ball pythons 5 bats 4 bat zombies (D:2) 4 giant cockroaches 16 goblins 8 hobgoblins A quokka (D:2) 2 frilled lizards 5 kobolds 3 rats A rat zombie (D:2) 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faust the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 314 | D:1 | Reached XP level 2. HP: 11/11 MP: 3/6 318 | D:1 | Learned a level 2 spell: Searing Ray 421 | D:1 | Reached skill level 4 in Conjurations 2087 | D:2 | Reached XP level 3. HP: 14/14 MP: 4/7 2158 | D:2 | Learned a level 3 spell: Dazzling Spray 2311 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 3238 | D:2 | Reached XP level 4. HP: 5/18 MP: 6/9 3240 | D:2 | Mangled by a gnoll 3241 | D:2 | Reached XP level 3. HP: -7/14 MP: 3/8 3741 | D:2 | Reached XP level 4. HP: 18/18 MP: 5/9 4111 | D:3 | Noticed Robin 4127 | D:3 | Killed Robin 4237 | D:3 | Noticed Grinder 4243 | D:3 | Paralysed by Grinder for 6 turns 4521 | D:3 | Noticed a water moccasin 4742 | D:3 | Succumbed to a water moccasin's poison Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.8 Dodging | 3 | 3.3 Stealth | 3 | 3.2 Spellcasting | 3 | 3.1 Unarmed Combat | | 0.3 Hexes | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 13 | 2 || 15 Bite | 2 | || 2 Cast: Magic Dart | 80 | 36 || 116 Searing Ray | 15 | 7 || 22 Dazzling Spray | 5 | 2 || 7 Use: Scroll | 6 | 3 || 9 Potion | 5 | 1 || 6 Stab: Sleeping | 1 | || 1 Eat: Chunk | 11 | 8 || 19 Armor: Skin | 5 | 1 || 6 Dodge: Dodged | 47 | 27 || 74