Dungeon Sprint DCSS version 0.25-a0-589-g1e14c54 (webtiles) character file. Game seed: 11650962421878112336, levelgen mode: deterministic 9 Faca the Chucker (level 2, -4/29 HPs) Began as a Troll Hunter on Mar 9, 2020. Slain by an ogre ... wielding a +0 giant spiked club (26 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:20 (36 turns). Faca the Chucker (Troll Hunter) Turns: 36, Time: 00:00:20 Health: -4/29 AC: 6 Str: 19 XL: 2 Next: 6% Magic: 1/1 EV: 10 Int: 7 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm + (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.49/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, fast metabolism 3, gourmand, regeneration 1, shaggy fur 1, tough skin 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Missiles c - 5 large rocks (quivered) d - 2 throwing nets Armour b - a +0 robe (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles a - 4 chunks of flesh f - 2 rations Skills: + Level 2.5 Fighting + Level 4.2 Throwing - Level 1.5 Dodging - Level 0.3 Stealth + Level 2.1 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your metabolism is lightning-fast. You like to eat raw meat. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have extremely tough skin. (AC +3) Message History The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * You feel much better. You scratch the ogre. The ogre is severely wounded. The ogre closely misses you. You barely miss the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! You scratch the ogre but do no damage. The ogre is severely wounded. You scratch the ogre. The ogre is almost dead. The ogre barely misses you. You barely miss the ogre. The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓Z▓ ▓l▓ ▓O▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ You could see an ogre, a leopard gecko and a leopard gecko skeleton. Vanquished Creatures A ball python (D) A giant cockroach (D) 2 goblins (D) 2 hobgoblins (D) A quokka (D) 7 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Faca the Troll Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 6 | D | Reached skill level 1 in Unarmed Combat 8 | D | Banished a spatial maelstrom 9 | D | Reached skill level 4 in Throwing 25 | D | Noticed an ogre 26 | D | Reached XP level 2. HP: 29/29 MP: 1/1 36 | D | Slain by an ogre Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.5 Unarmed Combat | 1 2 | 2.1 Throwing | 4 | 4.2 Dodging | | 1.5 Stealth | | 0.3 Action || total -------------------------++------- Melee: Unarmed || 19 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 14 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 14 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+-------