Dungeon Sprint DCSS version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 9084124981890914105, levelgen mode: deterministic 0 Ezzic the Grave Robber (level 1, -1/13 HPs) Began as a Mummy Necromancer on Jan 31, 2020. Slain by Ijyb ... wielding a +4 club (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:14 (10 turns). Ezzic the Grave Robber (Mummy Necromancer) Turns: 10, Time: 00:00:14 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A b - Animate Skeleton Necr N/A 4% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ##........ 13% 3 N/A Animate Dead Necr N/A 38% 4 N/A Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Ezzic the Mummy Necromancer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Memorise Animate Skeleton, consuming 1 spell level and leaving 3? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'b'. You open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +4 club and carrying a wand of random effects (13). Ijyb shouts! Ijyb hits you with a +4 club. There is an open door here. You hit Ijyb but do no damage. You closely miss Ijyb. Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb hits you with a +4 club. You closely miss Ijyb. Ijyb hits you with a +4 club. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb hits you with a +4 club. You die... ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Ezzic the Mummy Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 4 | D | Learned a level 1 spell: Animate Skeleton 4 | D | Noticed Ijyb 10 | D | Slain by Ijyb Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 5 Dodge: Dodged || 1