Dungeon Crawl Stone Soup version 0.24-a0-583-g87330a4 (webtiles) character file. Game seed: 7797880287843998661, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Aug 28, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:50 (116 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 116, Time: 00:01:51 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting * Level 2.0 Axes * Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a corrupted altar of Lugonu here. You enter the shallow water. Moving in this stuff is going to be slow. Found a leather armour. The glowing orange brain turns its attention towards you. The glowing orange brain pulsates. The purple very ugly thing gurgles horribly! x2 A small abomination comes into view. You pass through the gate. You can no longer depart the Abyss at will. A rat and a goblin come into view. The goblin shouts! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #..+{ #@.# #.gr.# #.#..# #.#### # You could see a goblin and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 37 | Abyss:1 | Noticed an iron imp 44 | Abyss:1 | Found a corrupted altar of Lugonu. 102 | Abyss:1 | Noticed a glowing orange brain 106 | Abyss:1 | Noticed a purple very ugly thing 106 | Abyss:1 | Noticed a purple very ugly thing 106 | Abyss:1 | Noticed a purple very ugly thing 107 | Abyss:1 | Noticed a purple very ugly thing 107 | Abyss:1 | Noticed a wizard 112 | Abyss:1 | Noticed a small abomination 114 | D:1 | Escaped the Abyss 116 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic Action || total -------------------------++------- Invok: Depart the Abyss || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------