Dungeon Crawl Stone Soup version 0.24-a0-583-g87330a4 (webtiles) character file. Game seed: 13329336459400018420, levelgen mode: deterministic 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Aug 28, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:02:58 (181 turns). Esekla the Skirmisher (Formicid Abyssal Knight) Turns: 181, Time: 00:02:58 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 34 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 34 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of identify {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting * Level 2.0 Axes * Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. The abyssal rune of Zot can be found at this depth. Beware, you cannot shaft yourself on this level. You are suddenly pulled into a different region of the Abyss! 3 hell hounds come into view. You start waiting. You sense a monster nearby. The hell hound barks! You hear a bark! x2 The hell hound completely misses you. Okay, then. You pass through the gate. You can no longer depart the Abyss at will. 2 jackals come into view. Found a leather armour. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! The jackal barks! You have escaped! ..# ## ##.##### # ≈≈≈♣.♣≈≈≈# #≈ .P...P.≈# #≈.PPP.PPP≈# #≈..P...P.≈# .#♣♣[......♣### .......@...≈..# .#♣♣.......♣#.# #≈..♣...P.≈# #≈. ♣♣.PPP≈# #≈ ...P.≈# # ♣≈♣≈≈≈# #h#####{ .h. You could see 2 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 59 | Abyss:1 | Found a corrupted altar of Lugonu. 83 | Abyss:1 | Noticed a large abomination 90 | Abyss:2 | Found a corrupted altar of Lugonu. 176 | Abyss:3 | Noticed a hell hound 176 | Abyss:3 | Noticed a hell hound 176 | Abyss:3 | Noticed a hell hound 176 | Abyss:3 | Noticed a hell hound 179 | D:1 | Escaped the Abyss 181 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_rooms, minivault_24 Action || total -------------------------++------- Invok: Depart the Abyss || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------