Dungeon Crawl Stone Soup version 0.23.1-42-g8abd8fc (console) character file. Game seed: 584310301478073914 0 Erg the Magician (level 1, 18/18 HPs) Began as a Deep Dwarf Wanderer on Mar 30, 2019. Got out of the dungeon alive. The game lasted 00:00:47 (1 turns). Erg the Magician (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:47 Health: 18/18 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 4/4 EV: 8 Int: 12 God: Gold: 0 SH: 7 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . e - +0 shield rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) b - a +0 quarterstaff Armour d - a +0 robe (worn) e - a +0 shield (worn) Comestibles f - a ration Skills: + Level 1.0 Fighting Level 1.0 Polearms + Level 1.0 Throwing + Level 1.2 Stealth + Level 1.1 Shields + Level 2.6 Spellcasting Level 1.0 Summonings Level 1.0 Poison Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 83% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 99% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, Erg the Deep Dwarf Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 quarterstaff, a +0 robe, a +0 shield, a ration; and the following spell memorised: Flame Tongue; and the following spells available to memorise: Conjure Flame. Okay, then. Okay, then. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , + * * ≈ , ≈ * ,* , ≈ * , , * , , # , , .≈# * , ####..≈≈# #@..≈.≈≈# ######### , , , , * , * , , * * * * , , , ,, , * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Erg the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | Erg set off with the following items: a +0 club, a +0 | quarterstaff, a +0 robe, a +0 shield, a ration; and the | following spell memorised: Flame Tongue; and the following | spells available to memorise: Conjure Flame 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 1 | D:$ | Got out of the dungeon alive.