Dungeon Sprint DCSS version 0.17-a0-1479-g4041c36 (console) character file. 234 Erg the Conjurer (level 6, -1/54 HPs) Began as an Octopode Fire Elementalist on July 3, 2015. Was a Believer of Vehumet. Slain by a quasit (2 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:08:09 (258 turns). Erg the Conjurer (Octopode Fire Elementalist) Turns: 258, Time: 00:08:09 Health: -1/54 AC: 1 Str: 24 XL: 6 Next: 5% Magic: 13/15 EV: 13 Int: 31 God: Vehumet [**....] Gold: 0 SH: 0 Dex: 23 (25) Spells: 5 memorised, 7 levels left rFire . . . SeeInvis . U - +7 Screaming Sword rCold . . . Clarity . (no shield) rNeg . . . SustAt . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . D - +6 ring of dexterity rCorr . Warding . E - +6 ring of dexterity rMut . NoTele + F - +6 ring of intelligence MR ..... G - +6 ring of intelligence Stlth .......... H - +6 ring of strength I - +6 ring of strength J - ring of flight (no ring) @: berserking, very quick, not resistant to hostile enchantments, extremely unstealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion, Evoke Flight You were in the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You were not hungry. You visited 1 branch Inventory: Hand weapons O - a +5 broad axe P - a +5 double sword Q - a +5 hand crossbow T - the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. U - the +7 Screaming Sword (weapon) (You found it in the Dungeon) V - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). W - the +15 heavy crossbow "Sniper" {velocity, SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. Missiles R - 1000 bolts X - 1000 arrows Armour L - a +3 buckler M - a +3 large shield N - a +3 shield S - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical staves B - an uncursed staff of energy Jewellery D - a +6 ring of dexterity (left tentacle) E - a +6 ring of dexterity (right tentacle) F - a +6 ring of intelligence (on tentacle) G - a +6 ring of intelligence (on tentacle) H - a +6 ring of strength (on tentacle) I - a +6 ring of strength (on tentacle) J - a ring of flight (on tentacle) Magical devices x - a wand of disintegration (7) y - a wand of fire (5) z - a wand of cold (4) A - a wand of draining (5) Scrolls h - 4 scrolls of blinking o - 4 scrolls of amnesia p - 3 scrolls of recharging q - 8 scrolls of fog r - a scroll of holy word s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 7 potions of magic g - 2 potions of berserk rage i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of agility n - 6 potions of might Books a - a book of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Fireball Conjuration/Fire 5 l - a book of Cantrips Spells Type Level a - Corona Hexes 1 b - Animate Skeleton Necromancy 1 c - Summon Small Mammal Summoning 1 d - Apportation Translocation 1 Miscellaneous C - a crystal ball of energy K - a disc of storms Comestibles b - 5 bread rations v - 42 fruits w - 4 meat rations Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.8 Shields * Level 6.7 Spellcasting + Level 7.3 Conjurations + Level 2.8 Translocations + Level 6.9 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##### 1% 1 None b - Throw Flame Conj/Fire ###### 1% 2 None c - Conjure Flame Conj/Fire ######.. 1% 3 None g - Apportation Tloc ####...... 1% 1 None k - Sticky Flame Conj/Fire ######.. 2% 4 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Unknown command. Press: ? - help, v - describe, . - travel Here: an iron imp, wielding the +9 falchion "Rummage" {pain, *Contam rElec rPois Int+4} (lightly wounded) The floor. Unknown command. You slash the iron imp! You grab the iron imp. You squeeze the iron imp. You kill the iron imp! Vehumet accepts your kill. You feel your power returning. You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 18, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The quasit bites you. * * * LOW HITPOINT WARNING * * * You feel clumsy. The quasit claws you but does no damage. The quasit barely misses you. The quasit bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.})".▓...|.▓.....▓ ▓.....▓.....▓...).▓ ▓.....▓.....▓.....▓ ▓.).5.▓.....▓.†...▓ ▓..@..▓.....▓.....▓ ▓.....▓.....▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a quasit. Vanquished Creatures A hell hound (D) A necrophage (D) An iron imp (D) A giant cockroach zombie (D) A giant gecko zombie (D) A jackal skeleton (D) A jackal zombie (D) 7 creatures vanquished. Vanquished Creatures (others) A bat skeleton (D) 1 creature vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Erg the Octopode Fire Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering altar of Xom. 80 | D | Became a worshipper of Vehumet 81 | D | Reached skill level 5 in Conjurations 81 | D | Reached XP level 2. HP: 17/17 MP: 3/6 85 | D | Learned a level 2 spell: Throw Flame 115 | D | Entered arena 1. 115 | D | Noticed a necrophage 120 | D | Killed a necrophage 120 | D | Reached skill level 5 in Spellcasting 120 | D | Reached skill level 6 in Conjurations 120 | D | Reached XP level 3. HP: 14/21 MP: 4/9 120 | D | Reached XP level 4. HP: 18/27 MP: 4/11 134 | D | Learned a level 4 spell: Sticky Flame 141 | D | Learned a level 3 spell: Conjure Flame 223 | D | Entered arena 2. 224 | D | Acquired Vehumet's first power 224 | D | Offered knowledge of Sting by Vehumet. 241 | D | Learned a level 1 spell: Apportation 252 | D | Entered arena 3. 252 | D | Noticed a hell hound 252 | D | Noticed a quasit 252 | D | Noticed an iron imp 257 | D | Killed a hell hound 257 | D | Reached skill level 7 in Conjurations 257 | D | Reached XP level 5. HP: 3/31 MP: 12/14 257 | D | HP: 2/46 [quasit (1)] 258 | D | Killed an iron imp 258 | D | Reached XP level 6. HP: 2/36 MP: 13/15 258 | D | Slain by a quasit Vault maps used: D: sprint_v Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Double sword | 3 | 5 || 8 Cast: Flame Tongue | 2 | 4 || 6 Evoke: Wand | | 1 || 1 Use: Potion | 1 | 1 || 2