Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 0 Epsil the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Mar 13, 2018. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:18 (164 turns). Epsil the Skirmisher (Formicid Abyssal Knight) Turns: 164, Time: 00:01:19 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) d - a +0 pair of boots Comestibles c - 2 rations Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Found a leather armour. c - 2 rations (gained 1) You see here a leather armour. You see here a leather armour. Found a gateway leading deeper into the Abyss. Found a pair of boots. You see here a pair of boots. d - a pair of boots A sixfirhy comes into view. You pass through the gate. You can no longer depart the Abyss at will. Found 6 gold pieces. There is a staircase leading out of the dungeon here. Okay, then. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..#### ## ..... # .. ....## ..#. ..... .. ##..#####..$# #.# #..#.....#..#... #..#.......#..# #....@....# ....#.......#......# .....#.....#..#....# #....#####..## .#.. ####. .## # ## .. ... .... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Epsil the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 149 | Abyss:1 | Noticed a sixfirhy 152 | D:1 | Escaped the Abyss 164 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Invok: Depart the Abyss || 1 Abil: Dig || 2