Dungeon Crawl Stone Soup version 0.23-a0-413-g57a8110 (webtiles) character file. 10 Elysium the Charmwright (level 2, 19/26 HPs) Began as a Gnoll Skald on Nov 8, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (148 turns). Elysium the Charmwright (Gnoll Skald) Turns: 148, Time: 00:00:23 Health: 19/26 AC: 3 Str: 13 XL: 2 Next: 20% Magic: 7/7 EV: 14 Int: 15 God: Gold: 11 SH: 0 Dex: 14 Spells: 9/10 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles c - 25 stones (quivered) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of random uselessness {unknown} Comestibles d - 2 rations f - a chunk of flesh Skills: + Level 4.4 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 4.4 Polearms + Level 0.3 Staves + Level 0.3 Slings + Level 0.3 Bows + Level 0.3 Crossbows + Level 0.3 Throwing + Level 2.4 Armour + Level 4.4 Dodging + Level 0.3 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 5.3 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.4 Invocations + Level 0.3 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ###. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ###..... 3% 2 ##..... Shroud of Golubria Chrm/Tloc ##........ 10% 2 ##..... Regeneration Chrm/Necr ##........ 21% 3 ###.... Spectral Weapon Hex/Chrm ##...... 21% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The goblin is severely wounded. The goblin barely misses you. You barely miss the goblin. The goblin is severely wounded. The goblin closely misses you. You hit the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse Attack whom? Press: ? - help, Dir - move target cursor, f - dart slug Aim: a dart slug (clinging) You reach to attack! Your leather armour prevents you from hitting the dart slug. You completely miss the dart slug. The dart slug launches a dart at you. The slug dart hits you! You hit the dart slug but do no damage. You hit the dart slug but do no damage. The dart slug closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm #. ....... #. ....... #. ...?.. #. ..... #. ...# # #. ...# ###.##.#w..# .......@# ###..#)†# ##.#..# #..#)## ##.#..# #.....######## #............# #............# #............# You could see a dart slug. Vanquished Creatures 2 leopard geckos (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elysium the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 21/26 MP: 7/7 148 | D:1 | Quit the game Vault maps used: D:1: ldierk_walled_garden_2 Action || total -------------------------++------- Melee: Spear || 33 Bite || 3 Dodge: Dodged || 14 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 15 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 15 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------