Dungeon Crawl Stone Soup version 0.20-a0-809-gaf7f668 (webtiles) character file. 65 Elysium the Poker (level 4, 0/33 HPs) Began as a Merfolk Skald on Mar 3, 2017. Succumbed to a water moccasin's poison ... on level 2 of the Dungeon. The game lasted 00:05:13 (1724 turns). Elysium the Poker (Merfolk Skald) Turns: 1724, Time: 00:05:13 Health: 0/33 AC: 3 Str: 11 XL: 4 Next: 13% Magic: 6/6 EV: 13 Int: 12 God: Gold: 68 SH: 0 Dex: 16 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 spear rCold + . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth +......... (no amulet) Regen 0.2/turn (no ring) MPRegen 0.1/turn m - ring of protection from magic @: lethally poisoned (0 -> -19), drained A: change form in water, swift swim, stealthy swim, agile 1, cold resistance 1, low mp 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles n - 52 stones (quivered) Armour b - a +0 leather armour (worn) Jewellery m - a ring of protection from magic (left hand) Wands p - a wand of polymorph (16/24) Scrolls f - a scroll of immolation {unknown} g - a scroll of amnesia {unknown} h - 2 scrolls of enchant armour {unknown} q - a scroll of fear {unknown} Potions e - a potion of degeneration r - a potion of flight {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 o - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles d - 3 bread rations i - 2 royal jellies k - a chunk of flesh Skills: + Level 2.2 Fighting * Level 4.8 Polearms - Level 0.6(0.5) Armour * Level 3.3 Dodging + Level 2.3 Spellcasting * Level 3.7(3.6) Charms You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are very stealthy in the water. (Stealth+) You are agile. (Dex +2) Your flesh is cold resistant. (rC+) Your magical capacity is low. (-10% MP) You expend magic power (3 MP) to strengthen your wands. Message History The water moccasin barely misses you. The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. You completely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of cancellation. You feel magically purged. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! It was a potion of mutation. You feel extremely strange. You feel your magical essence link to your wands. You feel less energetic. You feel agile. You feel resistant to cold. You die... #.......... ####....#.. #.....#.. #########.....#.. ######......##........ #....#...........##... #....#'#######.#.##... #....S...#####.#.##... #....@.........#.##..> #.................'... #..............#.##... #........#######.##### ###....!.# #.# ######## #.# ### You could see a water moccasin. Vanquished Creatures An adder (D:2) An ooze (D:1) 2 dart slugs A leopard gecko (D:1) 5 bats A giant cockroach (D:1) 7 goblins 4 hobgoblins 3 jackals (D:2) 6 frilled lizards 7 kobolds 9 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elysium the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 307 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 446 | D:1 | Reached skill level 4 in Polearms 476 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/6 796 | D:2 | Found a blossoming altar of Fedhas. 1418 | D:2 | Reached XP level 4. HP: 27/33 MP: 7/7 1708 | D:2 | Noticed a water moccasin 1723 | D:2 | HP: 1/33 [water moccasin (1)] 1724 | D:2 | Gained mutation: You expend magic power (3 MP) to strengthen your wands. [potion of mutation] 1724 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) [potion of mutation] 1724 | D:2 | Gained mutation: You are agile. (Dex +2) [potion of mutation] 1724 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) [potion of mutation] 1724 | D:2 | Succumbed to a water moccasin's poison Vault maps used: D:1: elethiomel_arrival_shortcut D:2: first_bread, fedhas_altar_1 Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 4 | 4.8 Dodging | 3 | 3.3 Fighting | | 2.2 Armour | | 0.6 Spellcasting | | 2.3 Charms | | 3.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 119 | 39 || 158 Throw: Stone | 5 | || 5 Cast: Infusion | 12 | || 12 Use: Scroll | 1 | || 1 Potion | | 2 || 2 Stab: Sleeping | 1 | || 1 Eat: Chunk | 2 | 1 || 3 Armor: Leather armour | 34 | 11 || 45 Dodge: Dodged | 90 | 20 || 110