Dungeon Crawl Stone Soup version 0.19-a0-1254-gb9c29c0 (webtiles) character file. 9 Elysium the Charmwright (level 2, 17/23 HPs) Began as a Merfolk Skald on Aug 27, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:01:54 (181 turns). Elysium the Charmwright (Merfolk Skald) Turns: 181, Time: 00:01:55 Health: 17/23 AC: 3 Str: 12 XL: 2 Next: 12% Magic: 5/5 EV: 12 Int: 11 God: Gold: 18 SH: 0 Dex: 13 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of remove curse {unknown} Potions f - 2 potions of magic {unknown} h - a potion of flight {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration g - a chunk of flesh Skills: * Level 2.3 Fighting + Level 3.2 Polearms - Level 0.6 Armour * Level 1.7 Dodging - Level 2.0 Spellcasting * Level 3.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Found 30 stones. The bat barely misses you. The bat hits you. Found an escape hatch in the floor. You barely miss the bat. The bat is severely wounded. The bat hits you. The bat barely misses you. Found 17 gold pieces. You hit the bat. You kill the bat! You see here a bat corpse. You butcher the bat corpse. g - a chunk of flesh You see here a bat skeleton. h - an orange potion You start resting. Magic restored. There is an escape hatch in the floor here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...........# ##..........# ## ##.........#.. #....####............ #...........รท........ ###...####............. ......####..........#.. ..........(............ #....@............... #...#......####...... .........####.....(##.. .##...#.## .####.. ##.#..# ## ###.## #. #. #. There were no monsters in sight! Vanquished Creatures A giant gecko (D:1) 2 bats (D:1) 2 giant newts (D:1) A kobold (D:1) 3 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elysium the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 116 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/5 181 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_boxorama Action || total -------------------------++------- Melee: Spear || 20 Cast: Infusion || 3 Armor: Leather armour || 11 Dodge: Dodged || 14