Dungeon Crawl Stone Soup version 0.23.2-33-g5129a83 (webtiles) character file. Game seed: 9550960552506362425 5 Dzeddy the Magician (level 1, 13/13 HPs) Began as a Gnoll Wizard on June 27, 2019. Got out of the dungeon alive. The game lasted 00:00:21 (311 turns). Dzeddy the Magician (Gnoll Wizard) Turns: 311, Time: 00:00:22 Health: 13/13 AC: 2 Str: 9 XL: 1 Next: 80% Magic: 8/8 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 9 Spells: 13/14 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn c - -4 ring of dexterity (curse) MPRegen 0.11/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Jewellery c - a cursed -4 ring of dexterity (left hand) Comestibles d - a ration Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Slings + Level 0.1 Bows + Level 0.1 Crossbows + Level 0.1 Throwing + Level 0.1 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 7.0 Spellcasting + Level 2.0 Conjurations + Level 0.1 Hexes + Level 0.1 Charms + Level 2.0 Summonings + Level 0.1 Necromancy + Level 2.0 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.2 Invocations + Level 0.1 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 4% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 6% 2 None Call Imp Summ ###..... 6% 2 None Slow Hex #....... 14% 2 None Conjure Flame Conj/Fire ##...... 19% 3 #...... Mephitic Cloud Conj/Pois/Air ##...... 21% 3 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (almost dead) The magic dart hits the ooze. You kill the ooze! Your Conjurations skill increases to level 2! Your Summonings skill increases to level 2! Your Translocations skill increases to level 2! You start resting. Magic restored. You start resting. HP restored. You feel clumsy. Oops, that ring feels deathly cold. c - a cursed -4 ring of dexterity (left hand) There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..?... ......##### .........># ..........# ..........### ......÷.....## ..........#..#### .######.........# #.....@...# #.........# #.........# #....8....# #...♣.....# ∆ #.........# #.........# #.........# There were no monsters in sight! Vanquished Creatures An ooze (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dzeddy the Gnoll Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 311 | D:$ | Got out of the dungeon alive. Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Summonings | 2 | 2.0 Translocations | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.1 Long Blades | | 0.1 Axes | | 0.1 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 0.1 Slings | | 0.1 Bows | | 0.1 Crossbows | | 0.1 Throwing | | 0.1 Armour | | 0.1 Dodging | | 4.4 Stealth | | 4.0 Shields | | 0.1 Unarmed Combat | | 0.1 Spellcasting | | 7.0 Hexes | | 0.1 Charms | | 0.1 Necromancy | | 0.1 Transmutations | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Poison Magic | | 0.1 Invocations | | 0.2 Evocations | | 0.1 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 9 Armor: Robe || 3 Dodge: Dodged || 3