Dungeon Sprint DCSS version 0.24-a0-355-gbe4061d (webtiles) character file. Game seed: 10743166594058237360 8 Dragonjude the Skirmisher (level 2, -2/22 HPs) Began as a Demonspawn Wanderer on May 25, 2019. Was an Initiate of Hepliaklqana. Slain by a fire elemental (3 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:33 (110 turns). Dragonjude the Skirmisher (Demonspawn Wanderer) Turns: 110, Time: 00:02:33 Health: -2/22 AC: 23 Str: 19 XL: 2 Next: 0% Magic: 4/4 EV: 2 Int: 12 God: Hepliaklqana [......] Gold: 0 SH: 0 Dex: 18 Spells: 3/3 levels left rFire + + . SeeInvis . O - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + + . Gourm . (no shield) rNeg . . . Faith . F - +5 gold dragon scales rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn A - +6 ring of strength MPRegen 0.09/turn x - +6 ring of dexterity @: no status effects A: reduced essence, molten scales 1 a: Recall Ancestor, Ancestor Identity, Renounce Religion You were in the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 spear c - a +0 short sword I - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). J - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. M - the +7 Singing Sword {slice, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. N - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. O - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. P - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. Q - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. R - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) S - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. T - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Missiles U - 1000 bolts Armour d - a +0 robe F - +5 gold dragon scales (worn) G - +5 shadow dragon scales H - +5 storm dragon scales K - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. L - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery v - an uncursed ring of flight w - a +6 ring of dexterity x - a +6 ring of dexterity (right hand) y - a +6 ring of intelligence z - a +6 ring of intelligence A - a +6 ring of strength (left hand) B - a +6 ring of strength Wands C - a wand of disintegration (7) D - a wand of iceblast (7) E - a wand of acid (7) Scrolls j - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions b - 11 potions of curing e - 10 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 4 potions of resistance o - 5 potions of agility p - 5 potions of might Comestibles f - 7 rations Skills: + Level 3.7 Fighting + Level 3.0(3.1) Short Blades + Level 0.9(2.1) Long Blades + Level 0.9(1.1) Maces & Flails + Level 1.4(1.6) Polearms + Level 0.9(1.5) Staves + Level 1.1 Bows + Level 0.9 Crossbows + Level 1.4 Throwing + Level 2.0 Armour + Level 2.1 Dodging + Level 1.5 Stealth + Level 1.2 Shields + Level 0.9 Unarmed Combat + Level 1.2 Spellcasting + Level 2.6 Invocations + Level 1.8 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) Your life essence is reduced to manifest your ancestor. (-10% HP) Message History The fire elemental is moderately damaged. The fire elemental hits you. The fire elemental burns you! You resist. Baqqanum closely misses the fire elemental. The deep elf mage hits you with a +0 rapier. * * * LOW HITPOINT WARNING * * * The fire elemental completely misses you. Baqqanum closely misses the fire elemental. The fire elemental hits you. The fire elemental burns you! You resist. * * * LOW HITPOINT WARNING * * * The deep elf mage hits you but does no damage. Really attack near your ally Baqqanum? Okay, then. Really attack near your ally Baqqanum? Okay, then. You feel an overwhelming desire to slay dragons! O - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} You puncture the fire elemental! The fire elemental is heavily damaged. The fire elemental hits you. The fire elemental burns you! You resist. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.[.).▓ ▓.....▓ ▓..eE.▓ ▓..R@.▓ ▓▓▓▓▓▓▓ You could see the friendly Baqqanum the ancestor, a deep elf mage and a fire elemental. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Dragonjude the Demonspawn Wanderer began the quest for the | Orb. 0 | D | Dragonjude set off with the following items: a +2 spear, 2 | potions of curing, a +0 short sword, a +0 robe, a potion of | heal wounds, a ration, a potion of haste, 2 potions of | magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 6 | D | Banished a spatial maelstrom 37 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 37 | D | Found the +10 dark maul {crush} 37 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 37 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 37 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 39 | D | Found the +6 shillelagh "Devastator" {shatter} 39 | D | Found the +11 plutonium sword {*Contam Stlth-} 39 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 39 | D | Found the +9 sword of Zonguldrok {reap} 39 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 39 | D | Found the +0 sword of Power 39 | D | Found the +7 mace of Variability {chain chaos} 39 | D | Found the +7 Singing Sword {slice, sonic wave} 39 | D | Found the +8 storm bow {elec, penet} 61 | D | Became a worshipper of Hepliaklqana the Forgotten 65 | D | Reached skill level 1 in Bows 65 | D | Reached skill level 1 in Shields 65 | D | Reached skill level 1 in Spellcasting 65 | D | Reached skill level 1 in Evocations 65 | D | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 65 | D | Reached XP level 2. HP: 22/22 MP: 2/4 104 | D | Entered arena 2. 104 | D | Noticed a deep elf mage 104 | D | Noticed a fire elemental 104 | D | Found a transporter. 108 | D | HP: 1/22 [fire elemental (4)] 110 | D | Slain by a fire elemental Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Short Blades | 3 | 3.0 Bows | 1 | 1.1 Armour | 2 | 2.0 Dodging | 2 | 2.1 Shields | 1 | 1.2 Spellcasting | 1 | 1.2 Invocations | 2 | 2.6 Evocations | 1 | 1.8 Fighting | | 3.7 Long Blades | | 0.9 Maces & Flails | | 0.9 Polearms | | 1.4 Staves | | 0.9 Crossbows | | 0.9 Throwing | | 1.4 Stealth | | 1.5 Unarmed Combat | | 0.9 Action || total -------------------------++------- Melee: Great mace || 3 Lance || 1 Invok: Ancestor Identity || 1 Use: Potion || 1 Armor: Gold dragon scale || 10 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------