Dungeon Crawl Stone Soup version 0.26-a0-255-gd5f3108 (webtiles) character file. Game seed: 307382292817730802 12 Dordric the Ducker (level 2, -5/21 HPs) Began as a Felid Berserker on July 9, 2020. Was a Follower of Trog. Slain by a gnoll (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (177 turns). Dordric the Ducker (Felid Berserker) Turns: 177, Time: 00:00:18 Health: -5/21 AC: 1 Str: 13 XL: 2 Next: 20% Magic: 3/3 EV: 19 Int: 8 God: Trog [*.....] Gold: 10 SH: 0 Dex: 15 Spells: 1/1 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . (gloves unavailable) MR ..... (boots unavailable) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, very quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Berserk, Renounce Religion You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Scrolls b - a scroll of teleportation {unknown} Comestibles a - 2 rations Skills: - Level 3.2 Fighting - Level 4.2 Dodging + Level 3.3 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History The hobgoblin closely misses you. You scratch the hobgoblin. You kill the hobgoblin! Trog accepts your kill. A gnoll comes into view. The gnoll hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. The gnoll closely misses you. You barely miss the gnoll. The gnoll hits you! You die... ..........##...8..## ##.......###).....# (#.... ###......# #......# ....... ........####.#8.8###........ ######....##.#######........ #..#....###..#......... .....###.#....##......... #......#...†.#####......... #..............@g.)........ #....#############......... #.... #......... #.... #....P..♣. ####.♣.♣.P PP♣♣ ♣.. ..P ... You could see a gnoll. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dordric the Felid Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 23 | D:1 | Reached XP level 2. HP: 13/14 MP: 3/3 177 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_rooms, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_corner_2, infiniplex_forest_straight_2, infiniplex_forest_clump_double, infiniplex_forest_zigzag_1, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_small, infiniplex_forest_split, infiniplex_forest_straight_3 Action || total -------------------------++------- Melee: Unarmed || 12 Bite || 1 Invok: Berserk || 2 Stab: Sleeping || 1 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 18 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 18 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------