Dungeon Crawl Stone Soup version 0.13.2 (webtiles) character file. 110 DimondSprtn the Practitioner (level 1, 19/19 HPs) Began as a Deep Dwarf Healer on Mar 11, 2017. Was a Believer of Elyvilon. Got out of the dungeon alive. The game lasted 00:00:19 (19 turns). DimondSprtn the Practitioner (Deep Dwarf Healer) Turns: 19, Time: 00:00:19 HP 19/19 AC 3 Str 15 XL: 1 Next: 0% MP 2/2 EV 12 Int 12 God: Elyvilon [**....] Gold 110 SH 0 Dex 12 Spells: 0 memorised, 0 levels left Res.Fire : . . . See Invis. : . (no weapon) Res.Cold : . . . Warding : . a - +1 robe Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Stasis : . (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging, Lesser Healing, Lesser Self-Healing, Divine Protection, Purification, Renounce Religion You escaped. You worshipped Elyvilon. Elyvilon was pleased with you. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +1 robe (worn) Magical devices d - a wand of heal wounds (5) Comestibles f - 2 bread rations Potions b - a potion of curing c - a potion of heal wounds Skills: + Level 1.7 Fighting + Level 2.1 Dodging + Level 4.8 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/27) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History There is a staircase leading out of the dungeon here. You open the door. Found a staircase leading out of the dungeon. There is an open door here. There is a staircase leading out of the dungeon here. You open the door. A bat comes into view. The bat hits you but does no damage. Found two escape hatches in the floor. You closely miss the bat. The bat barely misses you. There is an open door here. The bat hits you. Found an escape hatch in the floor. There is an escape hatch in the floor here. Use which ability? (? or * to list) Okay, then. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * , * * * , , * , *,* * , * *############ * +b>#'......# # ,* #>#..@...#.# *, #.##......#.#,# * #># #####'##.#.### * ## #.......... * * #.<..#.### , , #....# * , #......# , , #...#### ** * * *#...# There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | DimondSprtn, the Deep Dwarf Healer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 19 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 1