Dungeon Crawl Stone Soup version 0.26-a0-541-g3b3d21e (webtiles) character file. Game seed: 12087514980107850198 2 DikBut the Grave Robber (level 1, 15/15 HPs) Began as a Deep Dwarf Necromancer on Aug 16, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (78 turns). DikBut the Grave Robber (Deep Dwarf Necromancer) Turns: 78, Time: 00:00:57 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 25% Magic: 3/3 EV: 12 Int: 15 God: Gold: 8 SH: 0 Dex: 13 Spells: 1/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking {unknown} c - a scroll of identify {unknown} Skills: - Level 2.2 Dodging - Level 2.4 Stealth + Level 1.7 Spellcasting + Level 4.5 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level a - Pain Necr ##.. 3% 1 b - Animate Skeleton Necr ##.... 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Vampiric Draining Necr ##........ 11% 3 Animate Dead Necr ##........ 34% 4 Agony Necr ##...... 69% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Aim: a goblin, wielding a +0 dagger (moderately wounded, chance to defeat MR: 85%) The goblin barely resists. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, chance to defeat MR: 85%) The goblin writhes in agony. You kill the goblin! Found a whip. You see here a +0 dagger. A rat comes into view. A rat is nearby! c - a scroll labeled TEOXESMASTRE You now have 8 gold pieces. You see here a whip. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) , * #.#....#.#> , #...##....., ###.########### #.............# , #.............# .###..###........# ,, ..... #........# ###..###).......# * * #...@.........# ,, #.............# #.##..######### ##...## , ###.. , #..** * #..#* * ...# , , , ,,.... , , There were no monsters in sight! Vanquished Creatures A goblin (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DikBut the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 2 | D:1 | Learned a level 1 spell: Animate Skeleton 78 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_cross, minmay_misc_feat_four_crosses Action || total -------------------------++------- Cast: Pain || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 78 | 78 | 0 | 0 | 45 | 1 | 78.0 | Dungeon | 78 | 78 | 0 | 0 | 45 | 1 | 78.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 78 daAuts