Dungeon Crawl Stone Soup version 0.22-a0-362-g535178c (webtiles) character file. 567 Deeps the Slinger (level 7, 0/41 HPs) Began as a Halfling Hunter on Apr 21, 2018. Slain by Prince Ribbit (11 damage) ... on level 5 of the Dungeon. The game lasted 00:05:56 (4301 turns). Deeps the Slinger (Halfling Hunter) Turns: 4301, Time: 00:05:56 Health: 0/41 AC: 7 Str: 15 XL: 7 Next: 59% Magic: 7/7 EV: 15 Int: 9 God: Gold: 216 SH: 0 Dex: 15 Spells: 6/6 levels left rFire . . . SeeInvis + a - +1 hunting sling rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . A - +1 helmet rElec . Reflect . B - +0 cloak rCorr . Harm . (no gloves) MR ..... i - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.13/turn q - ring of see invisible {sInv, !d} MPRegen 0.10/turn (no ring) @: no status effects A: small, frail 1, mutation resistance 1 a: no special abilities You were on level 5 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 216 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling (weapon) v - a +1 dagger of speed (You took it off an orc on level 3 of the Dungeon) Missiles g - 129 stones (quivered) Armour c - a +0 leather armour (worn) h - a +0 helmet (You found it on level 1 of the Dungeon) i - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) A - a +1 helmet (worn) (You found it on level 4 of the Dungeon) B - a +0 cloak (worn) (You found it on level 4 of the Dungeon) Jewellery q - a ring of see invisible (left hand) {sInv, !d} (You found it on level 2 of the Dungeon) Wands y - a wand of random effects (29) (You found it on level 3 of the Dungeon) Scrolls e - 3 scrolls of identify {unknown} k - a scroll of magic mapping {unknown} m - 4 scrolls of enchant weapon {unknown} n - a scroll of immolation {unknown} p - 4 scrolls of remove curse {unknown} r - 2 scrolls of noise {unknown} s - 3 scrolls of enchant armour {unknown} u - a scroll of teleportation {unknown} Potions d - 2 potions of curing {unknown} j - a potion of flight o - 2 potions of degeneration {unknown} t - 2 potions of lignification {unknown} w - 2 potions of haste {unknown} z - 4 potions of heal wounds {unknown} Comestibles f - 11 rations {@e1} Skills: + Level 3.3 Fighting + Level 0.1 Short Blades + Level 10.6 Slings + Level 1.9 Armour + Level 2.7 Dodging + Level 1.3 Stealth You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Makhleb Sif Muna Annotations: D:5 Prince Ribbit Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. You are frail. (-10% HP) Message History The sky beast closely misses you. Firing (i - inventory) g - 150 stones (quivered) Aim: a sky beast (moderately wounded) You shoot a stone. The stone hits the sky beast but does no damage. The sky beast hits you but does no damage. Prince Ribbit blinks! Firing (i - inventory) g - 149 stones (quivered) Aim: a sky beast (moderately wounded) You shoot a stone. The stone hits the sky beast. Firing (i - inventory) g - 148 stones (quivered) Aim: a sky beast (moderately wounded) You shoot a stone. The stone barely misses the sky beast. The sky beast completely misses you. Firing (i - inventory) g - 147 stones (quivered) Aim: a sky beast (moderately wounded) You shoot a stone. The stone hits the sky beast. The sky beast barely misses you. Firing (i - inventory) g - 146 stones (quivered) Aim: a sky beast (heavily wounded) You shoot a stone. The stone hits the sky beast. Firing (i - inventory) g - 145 stones (quivered) Aim: a sky beast (heavily wounded) You shoot a stone. The stone closely misses the sky beast. The sky beast hits you but does no damage. Firing (i - inventory) g - 144 stones (quivered) Aim: a sky beast (heavily wounded) You shoot a stone. The stone closely misses the sky beast. The sky beast hits you. The sky beast shocks you. You take 10 damage, and have 31/41 hp. MASSIVE DAMAGE!! The sky beast flickers out of sight for a moment. Firing (i - inventory) g - 143 stones (quivered) Aim: a sky beast (heavily wounded, slightly transparent) You shoot a stone. The stone barely misses the sky beast. Firing (i - inventory) g - 142 stones (quivered) Aim: a sky beast (heavily wounded, slightly transparent) You shoot a stone. The stone hits the sky beast. The sky beast hits you. The sky beast shocks you. You take 7 damage, and have 24/41 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Prince Ribbit blinks! Firing (i - inventory) g - 141 stones (quivered) Aim: a sky beast (severely wounded, slightly transparent) You shoot a stone. The stone hits the sky beast. Prince Ribbit blinks! The sky beast barely misses you. Firing (i - inventory) g - 140 stones (quivered) Aim: a sky beast (severely wounded, slightly transparent) You shoot a stone. The stone hits the sky beast. The sky beast closely misses you. Firing (i - inventory) g - 139 stones (quivered) Aim: a sky beast (rain, severely wounded) You shoot a stone. The stone closely misses the sky beast. Firing (i - inventory) g - 138 stones (quivered) Aim: a sky beast (rain, severely wounded) You shoot a stone. The stone hits the sky beast. The sky beast closely misses you. Firing (i - inventory) g - 137 stones (quivered) Aim: a sky beast (almost dead) You shoot a stone. The stone hits the sky beast. The sky beast closely misses you. Firing (i - inventory) g - 136 stones (quivered) Aim: a sky beast (almost dead) You shoot a stone. The stone closely misses the sky beast. Prince Ribbit hops awkwardly around. Firing (i - inventory) g - 135 stones (quivered) Aim: a sky beast (almost dead) You shoot a stone. The stone closely misses the sky beast. The sky beast hits you. The sky beast shocks you. You take 8 damage, and have 17/41 hp. Firing (i - inventory) g - 134 stones (quivered) Aim: a sky beast (almost dead) You shoot a stone. The stone barely misses the sky beast. The sky beast completely misses you. Firing (i - inventory) g - 133 stones (quivered) Aim: a sky beast (almost dead) You shoot a stone. The stone hits the sky beast. You kill the sky beast! Firing (i - inventory) g - 132 stones (quivered) Aim: Prince Ribbit You shoot a stone. The stone closely misses Prince Ribbit. Prince Ribbit barely misses you. Firing (i - inventory) g - 131 stones (quivered) Aim: Prince Ribbit You shoot a stone. The stone hits Prince Ribbit but does no damage. Prince Ribbit hits you! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 11/41 hp. Firing (i - inventory) g - 130 stones (quivered) Aim: Prince Ribbit You shoot a stone. The stone misses Prince Ribbit. Prince Ribbit hits you! You die... .Y #..........# ... #####......(...# ...(##...#..........# .....(...(..........# ....##(..#(.........# .........#..........# ....##...#..........# ..(.##...#(.######### .........@F## ....#...### ....###### ...# .#. # You could see Prince Ribbit. Vanquished Creatures A sky beast (D:5) A scorpion (D:4) A howler monkey (D:4) A hound (D:4) An orc priest (D:3) An orc wizard (D:4) Terence (D:2) 2 worker ants (D:4) 8 adders 2 worms (D:4) 2 dart slugs 2 leopard geckos (D:1) 15 orcs 4 giant cockroaches 12 goblins 17 hobgoblins 11 jackals 5 quokkas 2 ball pythons 7 bats 7 frilled lizards 12 kobolds 12 rats 127 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Deeps the Halfling Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 53 | D:1 | Reached skill level 6 in Slings 140 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 145 | D:1 | Reached skill level 2 in Fighting 283 | D:1 | Reached XP level 3. HP: 19/24 MP: 3/3 365 | D:1 | Reached skill level 7 in Slings 632 | D:2 | Reached XP level 4. HP: 29/29 MP: 4/4 890 | D:2 | Noticed Terence 918 | D:2 | HP: 7/29 [poisoned by an adder] 926 | D:2 | HP: 5/29 [poisoned by an adder] 931 | D:2 | HP: 1/29 [Terence/mace (4)] 932 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of mutation] 940 | D:2 | Killed Terence 940 | D:2 | Reached skill level 8 in Slings 940 | D:2 | Reached XP level 5. HP: 2/31 MP: 5/5 1515 | D:2 | You fall through a shaft for 2 floors! 2436 | D:3 | Reached skill level 9 in Slings 2436 | D:3 | Reached XP level 6. HP: 36/36 MP: 6/6 2605 | D:3 | Found a deep blue altar of Sif Muna. 2655 | D:3 | Found a faded altar of an unknown god. 3361 | D:4 | Reached skill level 1 in Armour 3395 | D:4 | Reached skill level 3 in Fighting 3467 | D:4 | Reached XP level 7. HP: 41/41 MP: 7/7 3582 | D:4 | Reached skill level 10 in Slings 3796 | D:4 | Found a burning altar of Makhleb. 3798 | D:4 | Noticed a blizzard demon 4248 | D:5 | Entered Level 5 of the Dungeon 4264 | D:5 | Noticed Prince Ribbit 4301 | D:5 | Slain by Prince Ribbit Vault maps used: D:1: lightli_arrival_boilingwater, minmay_cut_off D:2: uniq_terence D:3: cheibrodos_greedy_goblins, lemuel_round_altar, chequers_ecumenical_altar_simple D:4: kennysheep_six_static_rooms, first_ration, makhleb_altar_promises_db D:5: minmay_diamond_boxcup, nicolae_ossuary_entry_giza, solitary_fountain, uniq_menkaure, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Slings | 6 7 8 9 10 | 10.6 Fighting | 2 3 | 3.3 Armour | 1 | 1.9 Short Blades | | 0.1 Dodging | | 2.7 Stealth | | 1.3 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Short sword | | 11 | || 11 Fire: Hunting sling | 87 | 255 | 110 || 452 Use: Potion | | 2 | || 2 Eat: Chunk | | 7 | 2 || 9 Armor: Leather armour | 5 | 15 | 9 || 29 Dodge: Dodged | 13 | 56 | 51 || 120 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 811 | 0.0 | 0 | 127 | 0.0 | 4301 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 49 | 0.0 | 0 | 30 | 0.0 | 595 D:2 | 0 | 112 | 0.0 | 0 | 26 | 0.0 | 1114 D:3 | 0 | 161 | 0.0 | 0 | 41 | 0.0 | 1494 D:4 | 0 | 352 | 0.0 | 0 | 28 | 0.0 | 1045 D:5 | 0 | 137 | 0.0 | 0 | 2 | 0.0 | 53 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: lightli_arrival_boilingwater, minmay_cut_off D:2: uniq_terence D:3: cheibrodos_greedy_goblins, lemuel_round_altar, chequers_ecumenical_altar_simple D:4: kennysheep_six_static_rooms, first_ration, makhleb_altar_promises_db D:5: minmay_diamond_boxcup, nicolae_ossuary_entry_giza, solitary_fountain, uniq_menkaure, uniq_prince_ribbit1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.3 | 14.2 | 68.5 | 840.8 Dungeon | 100.0 | 100.0 | 2.3 | 14.2 | 68.5 | 840.8 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 162.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 162.2 +-------+-------+-------+-------+-------+----------------------