Dungeon Crawl Stone Soup version 0.25-a0-245-gd0e028f (webtiles) character file. Game seed: 8482196551333151456, levelgen mode: deterministic 5 Dazliare the Grave Robber (level 1, 0/14 HPs) Began as a Hill Orc Necromancer on Dec 2, 2019. Slain by an ooze (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:08 (1436 turns). Dazliare the Grave Robber (Hill Orc Necromancer) Turns: 1436, Time: 00:03:08 Health: 0/14 AC: 2 Str: 10 XL: 1 Next: 80% Magic: 3/3 EV: 11 Int: 15 God: Gold: 72 SH: 3 Dex: 11 Spells: 1/3 levels left rFire . . . SeeInvis . l - +0 mace rCold . . . Gourm . k - +0 buckler rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons l - a +0 mace (weapon) Missiles e - 63 stones (quivered) Armour a - a +0 robe (worn) k - a +0 buckler (worn) Scrolls b - a scroll of enchant armour {unknown} d - a scroll of remove curse {unknown} f - a scroll of identify {unknown} h - a scroll of random uselessness {unknown} Potions g - a potion of heal wounds {unknown} j - 2 potions of curing {unknown} Comestibles c - 2 rations Skills: - Level 1.5 Dodging - Level 1.5 Stealth * Level 1.8 Spellcasting + Level 4.1 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 7% 1 ##..... b - Animate Skeleton Necr N/A 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ##........ 21% 3 ####... Regeneration Chrm/Necr #......... 43% 3 ####... Animate Dead Necr N/A 56% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: 2 downstairs D:2 Sigmund Message History You miscast Pain. You are very lightly contaminated with residual magic. Nothing appears to happen. The ooze hits you but does no damage. You now have 1/3 mp. Casting: Pain (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (moderately wounded, chance to defeat MR: 70%) The ooze writhes in agony. The ooze hits you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/14 hp. MASSIVE DAMAGE!! You now have 0/3 mp. The ooze hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/14 hp. Your magical contamination has completely faded away. The ooze jiggles. MP restored: 3 The ooze hits you. You die... # #..... .. #.... ### ### #.#...####.###Z#### #....Z).#.#_#.#...# ###...##.###.####.# #....###.###.##Z# #######.#.##....# #J#..#Z#### #@##.#.# #.##.#.# #......# ####.### #.# ##.# #..# #.## #.# You could see an ooze. Vanquished Creatures A dart slug (D:1) A ball python (D:2) A kobold (D:2) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dazliare the Hill Orc Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 57 | D:1 | Learned a level 1 spell: Animate Skeleton 974 | D:2 | Noticed Sigmund 1182 | D:2 | Found a faded altar of an unknown god. 1436 | D:2 | Slain by an ooze Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic D:2: layout_loops_cross, lightli_temple_of_fire, first_ration, chequers_ecumenical_altar_twisty, kennysheep_generic_room_11, uniq_sigmund, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 7 Mace || 1 Cast: Pain || 12 Animate Skeleton || 3 Eat: Chunk || 1 Armor: Robe || 1 Dodge: Dodged || 10 Block: Buckler || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------