Dungeon Crawl Stone Soup version 0.24.0-1-gfbc8707 (webtiles) character file. Game seed: 5082967706803689871, levelgen mode: deterministic 0 Dazliare the Vexing (level 1, 16/16 HPs) Began as a Deep Dwarf Arcane Marksman on Nov 3, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (0 turns). Dazliare the Vexing (Deep Dwarf Arcane Marksman) Turns: 0, Time: 00:00:35 Health: 16/16 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 20 sling bullets (quivered) Armour e - a +0 robe (worn) Comestibles f - a ration Skills: - Level 0.8 Fighting + Level 2.1 Slings - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 2.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 11% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 16% 2 ###.... Inner Flame Hex/Fire #....... 45% 3 ####... Portal Projectile Hex/Tloc #..... 45% 3 ####... Cause Fear Hex #......... 71% 4 #####.. Leda's Liquefaction Hex/Erth #......... 86% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, Dazliare the Deep Dwarf Arcane Marksman. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ,,, , , , ...,...... ... , ,...##....##.. . , , ...........,.. * .##........ ... ....≈≈≈≈≈≈≈.... , ...≈≈.... ≈≈... * * , ..≈≈....♣..≈≈.. .≈≈....@.8..≈≈. ,* .≈..8.....♣..≈. , , .≈.....♣..... . , * .≈≈.... ..♣.≈≈. * ..≈≈...,8..≈≈.. ...≈≈.. ..≈≈ .. , #...≈≈≈ ≈≈≈..,., ....... ...... , There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dazliare the Deep Dwarf Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_rooms, minmay_misc_feat_four_crosses, minmay_misc_feat_secret_circle